Difference between revisions of "Wandering mushroom"

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{{monster info}}
<!--monster-bot-begin-->
 
{{monster
 
|name=wandering mushroom
 
|glyph={{Brown|f}}
 
|tile=[[File:Wandering mushroom.png]]
 
|flags=
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=313
 
|holiness={{Plant}}
 
|magic_resistance=40
 
|hp_range=28-61
 
|avg_hp=44
 
|armour_class=5
 
|evasion=0
 
|habitat=Land
 
|speed= 10
 
|size={{tiny}}
 
|item_use={{Uses nothing}}
 
|attack1=20 ({{Spore type}}: {{Confuse flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=8
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=fungus
 
|species=wandering mushroom
 
}}
 
{{Flavour|A large, fleshy mushroom that wanders slowly around the dungeon. It is both innately curious and incredibly shy, pursuing the objects of its curiosity only when out of sight. Noxious spores drift around its cap.
 
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“Telimena, wearied with the prolonged wrangling, wanted to go out into the fresh air, but sought a partner. She took a little basket from the peg. “Gentlemen, I see that you wish to remain within doors,” she said, wrapping around her head a red cashmere shawl, “but I am going for mushrooms: follow me who will!” Under one arm she took the little daughter of the Chamberlain, with the other she raised her skirt up to her ankles. Thaddeus silently hastened after her—to seek mushrooms!”<br>
 
-Adam Mickiewicz, _Pan Tadeusz_, II. 1834.<br>
 
trans. G.R. Noyes, 1917.}}
 
<!--monster-bot-end-->
 
 
 
 
 
  
 
==Useful Info==
 
==Useful Info==
 
Wandering mushrooms initially appear to be stationary. Once you move out of sight, wandering mushrooms will stalk you, staying just beyond vision range. This means they are quite likely to be in your way if you need to retreat from other, more serious threats.
 
Wandering mushrooms initially appear to be stationary. Once you move out of sight, wandering mushrooms will stalk you, staying just beyond vision range. This means they are quite likely to be in your way if you need to retreat from other, more serious threats.
  
Despite their apparently nonthreatening (but rather creepy) behavior, they can be surprising difficult to kill in melee. Their attacks release clouds of confusing spores, and they hit hard. Wandering mushrooms become weaker each time they attack, losing 1 [[HD]] per attack (and dying at 0 HD), but that's small consolation if you are fleeing something dangerous and find yourself confused and missing a chunk of hit points. They are found near [[Fedhas Madash]] [[altar]]s, and can be summoned by players through Fedhas' Evolution ability and by monsters through the [[Summon Mushrooms]] spell.
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Despite their apparently nonthreatening (but rather creepy) behavior, they can be surprising difficult to kill in melee. Their attacks release clouds of confusing spores, and they hit hard. Wandering mushrooms become weaker each time they attack, losing 1 [[HD]] per attack (and dying at 0 HD), but that's small consolation if you are fleeing something dangerous and find yourself confused and missing a chunk of hit points. They can be summoned by players through Fedhas' Evolution ability and by monsters through the [[Summon Mushrooms]] spell.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Stay safe and keep your retreat paths open by killing them when you first see them.
 
*Stay safe and keep your retreat paths open by killing them when you first see them.
*It's very easy to isolate them from other monsters simply by moving away from it to a part of the Dungeon you've already cleared. Kill any monsters that pursue you, then return to kill the mushroom.
 
 
*Fight them at range if at all possible; anyone can kill one in perfect safety using a [[spear]], even without training. Use an [[amulet of clarity]] if you must melee it.
 
*Fight them at range if at all possible; anyone can kill one in perfect safety using a [[spear]], even without training. Use an [[amulet of clarity]] if you must melee it.
 
*You probably don't want to [[polymorph]] it, as wandering mushrooms typically turn into [[oklob plant]]s.
 
*You probably don't want to [[polymorph]] it, as wandering mushrooms typically turn into [[oklob plant]]s.
  
 
==History==
 
==History==
In [[0.17]], they will no longer spawn as hostile monsters but you can make them through [[Fedhas]].
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As of [[0.17]], they no longer spawn, but they can still be summoned by [[curse toe]]s and you can make them through [[Fedhas]].
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 02:55, 16 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
wandering mushroom fWandering mushroom.png
HP 29-59
HD 8
XP 311
Speed 10
AC 5
EV 0
Will 40
Attack1 20 (spore: confuse)


Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Tiny
Type fungus, wandering mushroom
Flags Unbreathing
A large, fleshy mushroom that wanders slowly around the dungeon. It is both innately curious and incredibly shy, pursuing the objects of its curiosity only when out of sight. Noxious spores drift around its cap.

“Telimena, wearied with the prolonged wrangling, wanted to go out into the fresh air, but sought a partner. She took a little basket from the peg. “Gentlemen, I see that you wish to remain within doors,” she said, wrapping around her head a red cashmere shawl, “but I am going for mushrooms: follow me who will!” Under one arm she took the little daughter of the Chamberlain, with the other she raised her skirt up to her ankles. Thaddeus silently hastened after her—to seek mushrooms!”
-Adam Mickiewicz, _Pan Tadeusz_, II. 1834.
trans. G.R. Noyes, 1917.

Useful Info

Wandering mushrooms initially appear to be stationary. Once you move out of sight, wandering mushrooms will stalk you, staying just beyond vision range. This means they are quite likely to be in your way if you need to retreat from other, more serious threats.

Despite their apparently nonthreatening (but rather creepy) behavior, they can be surprising difficult to kill in melee. Their attacks release clouds of confusing spores, and they hit hard. Wandering mushrooms become weaker each time they attack, losing 1 HD per attack (and dying at 0 HD), but that's small consolation if you are fleeing something dangerous and find yourself confused and missing a chunk of hit points. They can be summoned by players through Fedhas' Evolution ability and by monsters through the Summon Mushrooms spell.

Tips & Tricks

  • Stay safe and keep your retreat paths open by killing them when you first see them.
  • Fight them at range if at all possible; anyone can kill one in perfect safety using a spear, even without training. Use an amulet of clarity if you must melee it.
  • You probably don't want to polymorph it, as wandering mushrooms typically turn into oklob plants.

History

As of 0.17, they no longer spawn, but they can still be summoned by curse toes and you can make them through Fedhas.