Difference between revisions of "Jessica"
(updated to 0.16) |
(Update to 0.17; use new templates) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version017}} |
− | + | {{monster info}} | |
− | {{monster | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Useful Info== | ==Useful Info== | ||
Line 43: | Line 8: | ||
*[[The Dungeon]]:2-3 | *[[The Dungeon]]:2-3 | ||
− | + | {{monster spells}} | |
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 01:14, 15 December 2015
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Jessica @ | |
---|---|
HP | 6-13 |
HD | 1 |
XP | 37 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 10 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Speaks Warm-blooded Unique Female |
An evil apprentice sorceress. She entered the dungeon hoping to find a quiet, secluded place where she could study the darker arts without being disturbed. |
Contents
Useful Info
Jessica the Apprentice Sorceress is a weak unique caster found very early on. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack wand that can make her dangerous.
Location
- The Dungeon:2-3
Spells
Spell set I | ||
---|---|---|
Slot1 | Pain (d14) | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Blink | Wizard flag |
Tips & Tricks
- Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape.