Difference between revisions of "Fly"
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− | '''Fly''' is a [[status effect]] that sends you soaring above the ground. | + | '''Fly''' is a [[status effect]] that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it. |
− | + | ==Effects== | |
− | * The effects of water (bonus for [[merfolk]] and [[octopode]]s, penalty for everyone else) | + | *Ability to cross [[deep water]] and [[lava]]. |
− | * Penalty from [[hooves]] | + | *Ignore most effects of [[shallow water]]. |
− | * Bonus from the stealth [[ego]] | + | *Take extra damage from [[Airstrike]] spell. |
− | * Bonus for [[felid]] paws | + | *Minor movement speed bonus for [[tengu]]. |
+ | *Removal of some stealth bonuses and penalties: | ||
+ | ** The effects of water (bonus for [[merfolk]] and [[octopode]]s, penalty for everyone else). | ||
+ | ** Penalty from [[hooves]]. | ||
+ | ** Bonus from the stealth [[ego]]. | ||
+ | ** Bonus for [[felid]] paws or penalty for felids walking on [[Blade Hands]]. | ||
− | [[Gargoyle]]s, [[tengu]], and black [[draconian]]s | + | ==Sources== |
+ | *Innate ability of [[Gargoyle]]s, [[tengu]], and black [[draconian]]s. Gained when reaching high enough [[XL]]. | ||
+ | *[[Potion of flight]]. | ||
+ | *Boots or barding with [[flight (ego)|flight ego]] or an [[artefact]] with +Fly property. | ||
+ | *Casting [[Tornado]]. | ||
==History== | ==History== | ||
− | Prior to [[0.16]], flight protected you from mechanical [[trap]]s. | + | *Prior to [[0.16]], flight could be achieved using the [[Flight (spell)|Flight]] spell. |
− | + | *Prior to [[0.16]], flight protected you from mechanical [[trap]]s. There was also a [[Flight card]]. | |
− | Prior to [[0.15]], flying creatures had a 2/3rds chance of dodging thrown nets. | + | *Prior to [[0.15]], flying creatures had a 2/3rds chance of dodging thrown nets. |
− | + | *Prior to [[0.13]], flight could protect you from electrical attacks. | |
− | Prior to [[0.13]], flight could protect you from electrical attacks. | + | *Prior to [[0.12]], flight increased the caster's carrying capacity. |
− | |||
− | Prior to [[0.12]], flight increased the caster's carrying capacity. | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Movement]] | [[Category:Movement]] |
Revision as of 15:06, 15 January 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Fly is a status effect that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the Airstrike spell; consider landing before facing foes who know it.
Effects
- Ability to cross deep water and lava.
- Ignore most effects of shallow water.
- Take extra damage from Airstrike spell.
- Minor movement speed bonus for tengu.
- Removal of some stealth bonuses and penalties:
Sources
- Innate ability of Gargoyles, tengu, and black draconians. Gained when reaching high enough XL.
- Potion of flight.
- Boots or barding with flight ego or an artefact with +Fly property.
- Casting Tornado.
History
- Prior to 0.16, flight could be achieved using the Flight spell.
- Prior to 0.16, flight protected you from mechanical traps. There was also a Flight card.
- Prior to 0.15, flying creatures had a 2/3rds chance of dodging thrown nets.
- Prior to 0.13, flight could protect you from electrical attacks.
- Prior to 0.12, flight increased the caster's carrying capacity.