Difference between revisions of "Background and race combinations for beginners"
(Mark as 0.17 version. Remove mention of 15 runes. Include gargoyle for melee build recommendation. Add a sentence.) |
(updated & ordered by rough order of difficulty. subjective opinions inbound; badwiki if you'd like. also note the lack of any true range classes in crawl) |
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− | Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. | + | Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated. |
− | *'''[[ | + | *'''[[Hill Orc]] [[Berserker]]/[[Fighter]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death. |
+ | **'''[[Minotaur]]''', '''[[Gargoyle]]''', and '''[[Troll]]''' are similarlly strong options. [[Troll]] has a particularlly strong early game; making it easy to get the gist of the basic game systems. | ||
− | *''' | + | *'''[[Troll]] [[Hunter]]''': Strong ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]]. |
− | *'''[[ | + | *'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, abiet without the same proficency. [[Fighter]] and [[Gladiator]] are good melee starts, while [[Hedge Wizard]] or [[Ice Elementalist]] are good casting starts. But you can really try anything - [[Wanderer]] to embrace something new each time. |
− | *'''[[ | + | *'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]]. A good choice for a first attempt as a caster. |
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*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. | *'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. | ||
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These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment. | These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment. | ||
[[Category:Strategy Guides]] | [[Category:Strategy Guides]] |
Revision as of 02:23, 29 July 2021
The following article is a character guide. This article contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Read at your own risk and alter to fit your play style as necessary!
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated.
- Hill Orc Berserker/Fighter (strategy guide): Pure melee builds. Find a big weapon and the heaviest armour, worship Trog or Okawaru and beat things to death.
- Troll Hunter: Strong ranged character; able to hurl fearsome large rocks from a distance, and using deadly claws up close. Okawaru gives you more ammo to throw and a strong buff to unarmed combat.
- Gnoll (Any Class): Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, abiet without the same proficency. Fighter and Gladiator are good melee starts, while Hedge Wizard or Ice Elementalist are good casting starts. But you can really try anything - Wanderer to embrace something new each time.
- Gargoyle Earth Elementalist (strategy guide): A durable caster with powerful destructive spells. Worships Vehumet. A good choice for a first attempt as a caster.
- Spriggan Enchanter (strategy guide): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. Ensorcelled Hibernation makes stabbing things really easy.
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.