Difference between revisions of "Slow"

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{{Flavour|This spell slows the actions of a creature.}}
 
{{Flavour|This spell slows the actions of a creature.}}
  
[[Slow]] is a level 2 [[Hexes]] spell which causes the target's movement and actions to take 50% longer than normal. It can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Magic resistance]] can prevent it, as can an [[amulet of stasis]].
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[[Slow]] is a level 2 [[Hexes]] spell which causes the target's movement and actions to take 50% longer than normal. It can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Magic resistance]] can prevent it. [[Formicid]]s are immune to the effect due to their stasis.
  
 
A [[wand of slowing]], [[cloud]] of [[miasma]], [[curare-tipped needle]], [[Metabolic Englaciation]] or [[Leda's Liquefaction]] (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.
 
A [[wand of slowing]], [[cloud]] of [[miasma]], [[curare-tipped needle]], [[Metabolic Englaciation]] or [[Leda's Liquefaction]] (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.
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==History==
 
==History==
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Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow.
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In [[0.17]] Slow was removed from the [[Book of Hinderance]].
 
In [[0.17]] Slow was removed from the [[Book of Hinderance]].
  

Revision as of 00:17, 9 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Slow.png Slow
Level 2
School1 Hexes
Source(s)
Casting noise 2
Spell noise 0
This spell slows the actions of a creature.

Slow is a level 2 Hexes spell which causes the target's movement and actions to take 50% longer than normal. It can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher spell power, the target is slowed for a longer period of time. Magic resistance can prevent it. Formicids are immune to the effect due to their stasis.

A wand of slowing, cloud of miasma, curare-tipped needle, Metabolic Englaciation or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.

Monster Version

The monster version of this spell functions similarly to the player version.

The following enemies cast Slow:

The following enemies may be able to cast Slow, depending on their spell set:

History

Prior to 0.18, an amulet of stasis could protect you from Slow.

In 0.17 Slow was removed from the Book of Hinderance.

In 0.10 Slow received a small power boost.

Prior to 0.8 slowing made every action take twice as long.