Difference between revisions of "Scroll of fear"
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==Strategy== | ==Strategy== | ||
− | *Scrolls of fear are very useful if the player is swarmed early in the game (perhaps more useful than a [[scroll of blinking]]), and should be saved for dangerous situations. In the late game, monsters with high [[ | + | *Scrolls of fear are very useful if the player is swarmed early in the game (perhaps more useful than a [[scroll of blinking]]), and should be saved for dangerous situations. In the late game, monsters with high [[willpower]] will often resist this scroll. |
− | *If you are able, consider your positioning before reading this scroll. Try to give your targets a suitable path for which to flee; if a fleeing monster finds itself cornered, it will turn around | + | *If you are able, consider your positioning before reading this scroll. Try to give your targets a suitable path for which to flee; if a fleeing monster finds itself cornered, it will turn around and fight. |
*Read this scroll has the same effect as casting the [[Cause Fear]] spell. The scroll casts the spell at 200 power, so it will always be more powerful. | *Read this scroll has the same effect as casting the [[Cause Fear]] spell. The scroll casts the spell at 200 power, so it will always be more powerful. | ||
{{scrolls}} | {{scrolls}} |
Revision as of 08:50, 10 June 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
This scroll causes great fear in those who see the one who reads it. |
Reading a scroll of fear causes most natural monsters in the reader's view to become frightened and flee for a few turns. This will not affect friendly targets, such as summons. Berserk monsters are also immune to its effects.
Strategy
- Scrolls of fear are very useful if the player is swarmed early in the game (perhaps more useful than a scroll of blinking), and should be saved for dangerous situations. In the late game, monsters with high willpower will often resist this scroll.
- If you are able, consider your positioning before reading this scroll. Try to give your targets a suitable path for which to flee; if a fleeing monster finds itself cornered, it will turn around and fight.
- Read this scroll has the same effect as casting the Cause Fear spell. The scroll casts the spell at 200 power, so it will always be more powerful.
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |