Difference between revisions of "Jellyfish"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Poison resistance renders them both harmless and edible. |
*If poisoned, back off and let yourself recover before fighting them later. There's no sense in letting yourself get stung to death by a monster that can't follow you on land. | *If poisoned, back off and let yourself recover before fighting them later. There's no sense in letting yourself get stung to death by a monster that can't follow you on land. | ||
+ | |||
+ | ==History== | ||
+ | In [[0.12]], jellyfish stings will have a 33% chance of causing one point of [[strength]] damage along with their poison. |
Revision as of 21:57, 28 December 2012
jellyfish J | |
---|---|
HP | 12 - 32 |
HD | 4 |
XP | 60 |
Speed | 10 |
AC | 0 |
EV | 5 |
Will | 16 |
Attack1 | 1 (sting: poison drain strength) |
Attack2 | 1 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | water |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Natural |
Size | Little |
Type | jellyfish, jellyfish |
Flags | Submerges |
A pulsating glob of transparent flesh, waiting just below the surface to sting you with its many tentacles. |
Useful info
Jellyfish are fragile aquatic monsters with poisonous stings. They flee to deep water when severely injured, and can be found anywhere that water occurs, apart from the first few floors of the Dungeon.
Tips & Tricks
- Poison resistance renders them both harmless and edible.
- If poisoned, back off and let yourself recover before fighting them later. There's no sense in letting yourself get stung to death by a monster that can't follow you on land.
History
In 0.12, jellyfish stings will have a 33% chance of causing one point of strength damage along with their poison.