Difference between revisions of "Scroll of acquirement"

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(The Wand and Mis. Evocable categories were merged into just Evocable. Safe to mark it as updated to 0.21 now.)
(a little awk but updating for .27)
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{{flavour|A wonderful scroll which causes the creation of a valuable item, with the reader choosing the type of item to be created. The item produced will be heavily biased towards something fitting the reader's skills, and also towards gear that hasn't been seen yet, but, alas, nothing is guaranteed.}}
 
{{flavour|A wonderful scroll which causes the creation of a valuable item, with the reader choosing the type of item to be created. The item produced will be heavily biased towards something fitting the reader's skills, and also towards gear that hasn't been seen yet, but, alas, nothing is guaranteed.}}
  
When read, a '''scroll of acquirement''' immediately generates a single [[acquirement]] at your feet. This is an item that will always be possibly usable by your character. As the developers rebalanced its random mixed distribution, it will only rarely be of high quality. It will nevertheless be weighted to reflect your current [[skill]]s, and something that you have not yet found in your explorations.
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When read, a '''scroll of acquirement''' generates three [[acquirement]]s for you to choose from, or a sum of [[gold]]. The scroll can be cancelled at any time, with the options persisting. Items weighted to reflect your current [[skill]]s, and things that you have not yet found in your explorations.
 
 
Once read, you are immediately asked to request one of the following options (see the [[Acquirement]] page for in-depth details):
 
*Weapons
 
*Armour
 
*Jewellery
 
*Book
 
*Staff
 
*Evocable
 
*Food
 
*Gold
 
 
 
The degree of control over the prize is limited, which often leads to disappointment and acquirement remorse syndrome ("''I knew I should have asked for a book instead of armour''"). Items received via acquirement are never [[cursed]], unless the player worships [[Ashenzari]] (in which case they are always cursed). It is possible for acquired artefact items to have a trait which makes them curse themselves when equipped.
 
  
 
==Strategy==
 
==Strategy==
 
Although unreliable, scrolls of acquirement are capable of producing gear that will carry you through to the end of the game in safety. It is technically true that waiting for acquirements can yield slightly better gear, since you will have seen more 'common' items later on.  However, waiting to use scrolls of acquirement is generally unwise: the increased chance of survival now is always more worthwhile than the slight chance of a better acquirement later.
 
Although unreliable, scrolls of acquirement are capable of producing gear that will carry you through to the end of the game in safety. It is technically true that waiting for acquirements can yield slightly better gear, since you will have seen more 'common' items later on.  However, waiting to use scrolls of acquirement is generally unwise: the increased chance of survival now is always more worthwhile than the slight chance of a better acquirement later.
 
If you select "Armour", you might occasionally get a mundane, potentially negatively-enchanted item to fill an empty slot.  These 'slot-filling acquirements' only ever replace completely mundane acquirement items.  Thus, your chance of getting a 'bad' armour acquirement is not increased by having empty slots.
 
  
 
==History==
 
==History==
In [[0.20]], the wand and miscellaneous evocable categories were merged into just evocable aquirement.
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*Prior to its removal in [[0.26]], you could acquire food.
 
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*Prior to [[0.25]], acquirement allowed you to choose to get an item from one of 8 categories (weapons, armour, jewellry, books, staves, evocables, food, or gold), but did not know what it was.
In [[0.19]], ammo acquirement was removed.
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*Prior to [[0.20]], there were seperate wand and miscellaneous evocable categories.
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*Prior to [[0.19]], you could acquire ammo.
  
 
==See Also==
 
==See Also==

Revision as of 10:59, 5 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of acquirement
Icon Scroll of acquirement.png
A wonderful scroll which causes the creation of a valuable item, with the reader choosing the type of item to be created. The item produced will be heavily biased towards something fitting the reader's skills, and also towards gear that hasn't been seen yet, but, alas, nothing is guaranteed.

When read, a scroll of acquirement generates three acquirements for you to choose from, or a sum of gold. The scroll can be cancelled at any time, with the options persisting. Items weighted to reflect your current skills, and things that you have not yet found in your explorations.

Strategy

Although unreliable, scrolls of acquirement are capable of producing gear that will carry you through to the end of the game in safety. It is technically true that waiting for acquirements can yield slightly better gear, since you will have seen more 'common' items later on. However, waiting to use scrolls of acquirement is generally unwise: the increased chance of survival now is always more worthwhile than the slight chance of a better acquirement later.

History

  • Prior to its removal in 0.26, you could acquire food.
  • Prior to 0.25, acquirement allowed you to choose to get an item from one of 8 categories (weapons, armour, jewellry, books, staves, evocables, food, or gold), but did not know what it was.
  • Prior to 0.20, there were seperate wand and miscellaneous evocable categories.
  • Prior to 0.19, you could acquire ammo.

See Also

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability