Difference between revisions of "Beastly Appendage"
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{{Spell | {{Spell | ||
|name=Beastly Appendage | |name=Beastly Appendage | ||
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==History== | ==History== | ||
+ | *Beastly Appendage will be reworked in [[0.26]], providing both horns and talons but melding armour in those slots. | ||
*Prior to [[0.12]], Claws 3 was a possible result. | *Prior to [[0.12]], Claws 3 was a possible result. | ||
*Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws. | *Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws. | ||
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[[Category:Status effects]] | [[Category:Status effects]] | ||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 06:21, 12 September 2020
Beastly Appendage | |
---|---|
Level | 1 |
School1 | Transmutation |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
Causes monstrous horns or talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to meld armour or enhance appendages that are already nonhuman. |
Beastly Appendage is a level 1 Transmutations spell which briefly gives you one of the following temporary Unarmed Combat-enhancing mutations:
- Horns 2 - Prevented by use of helmets, but allows for an auxiliary headbutt.
- Talons 3 - Prevented by use of boots or lack of feet, but allows for an auxiliary kick.
Several species have restrictions on which mutations they can gain from this spell:
- Species that lack humanoid feet (nagas, centaurs, felids) cannot gain talons
- Due to their hybrid nature, merfolk also cannot gain talons from Beastly Appendage.
- Octopodes, being incompatible with either mutation, gain a spiked tentacle instead.
The duration of these mutations is dependent upon your spell power. Sadly, you cannot cast it multiple times to get both effects; casting it again simply extends the duration of your current mutation.
Transmuters begin with this spell memorized.
Strategy
Beastly Appendage can significantly improve the combat capabilities of low-level transmuters, though its effectiveness depends on which of the mutations you receive: Horns are more powerful than Talons. If you're willing to wear boots and only wear a hat, you can guarantee that the more useful mutation will occur.