Difference between revisions of "Scroll of identify"

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(upd 0.24, saw it in game, no changes)
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{{flavour|A useful magic scroll which identifies the properties of any unknown object.}}
 
{{flavour|A useful magic scroll which identifies the properties of any unknown object.}}
  
Reading a '''scroll of identify''' allows the player to fully identify one item currently in their inventory. It will reveal any curses, [[enchantment]]s, or [[brand]]s.
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Reading a '''scroll of identify''' allows the player to identify one item currently in their inventory.
  
  
 
==Strategy==
 
==Strategy==
*With so many items able to be identified by trying them on, the first use for scrolls of identify is usually for identifying potions or amulets.
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*Scrolls of identify become worthless once you identify all [[potion]]s and [[scroll]]s ; you can use the '|' key to see all items you (don't) already know.
*If you're lacking scrolls of remove curse, you should also consider identifying any rings before trying them on.
 
*All weapon [[brand]]s will identify upon sight if they were previously wielded by a monster, and their enchantments automatically identify when [[wield]]ed, so identifying most regular weapons is unnecessary. However, a magical (i.e. runed or glowing) weapon found lying on the ground has a chance to be branded. That being said, identifying weapons with unknown brands on the ground is advisable in order to avoid wielding an unwanted [[distortion]] weapon.
 
**If you find a desirable [[artefact]] weapon, it is wise to identify it to reveal other [[ego]]s that it may possess. Some weapons can have undesirable effects when unwielded, such as inflicting [[contamination]], [[drain]]ing, or [[Fragile|permanently destroying the item outright]].
 
**If you spot a monster carrying an enchanted weapon with no evident brand, particularly in the early game, there is a good chance that the weapon will be [[cursed]]. On the other hand, these can sometimes be unbranded, high enchantment weapons as well, although they are uncommon.
 
 
*If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.
 
*If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.
  
 
==History==
 
==History==
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*Prior to [[0.27]], scrolls of identify were more necessary, as weapons, armour, and jewellery did not identify when you stepped on their tile.
 
*Prior to [[0.21]], wands did not automatically reveal their charge when picked up.
 
*Prior to [[0.21]], wands did not automatically reveal their charge when picked up.
 
*Prior to [[0.15]], scrolls of identify would sometimes allow you to identify up to three items in your inventory.
 
*Prior to [[0.15]], scrolls of identify would sometimes allow you to identify up to three items in your inventory.

Revision as of 11:11, 5 August 2021

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of identify
Icon Scroll of identify.png
A useful magic scroll which identifies the properties of any unknown object.

Reading a scroll of identify allows the player to identify one item currently in their inventory.


Strategy

  • Scrolls of identify become worthless once you identify all potions and scrolls ; you can use the '|' key to see all items you (don't) already know.
  • If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.

History

  • Prior to 0.27, scrolls of identify were more necessary, as weapons, armour, and jewellery did not identify when you stepped on their tile.
  • Prior to 0.21, wands did not automatically reveal their charge when picked up.
  • Prior to 0.15, scrolls of identify would sometimes allow you to identify up to three items in your inventory.

See Also

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability