Difference between revisions of "Goblin"

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{{monster info}}
 
{{monster info}}
  
 
==Useful info==
 
==Useful info==
'''Goblins''' pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems. They may carry a [[club]], [[dagger]], [[sling]], or very rarely a [[wand]].
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'''Goblins''' pose no real threat to most characters - only fresh, D:1 characters are likely to have problems. They may carry a [[club]], [[dagger]], [[sling]], or very rarely a [[wand]].
  
==Tips and tricks==
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==Tips & Tricks==
*Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you.
 
 
*Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying.
 
*Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying.
*Pay attention to the weapons they are wielding. It could be a dagger of [[electricity]] or a hunting sling of [[freezing]].
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*Pay attention to the weapons they are wielding. It could be a dagger of [[electrocution]] or a sling of [[freezing]].
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==Hist
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*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always spawn with a weapon.

Revision as of 05:56, 11 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
goblin gGoblin.png
HP 2-6
HD 1
XP 1
Speed 10
AC 0
EV 12
Will 0
Attack1 1 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type goblin, goblin
Flags Speaks
Warm-blooded
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.

“Swish, smack! Whip crack!
Batter and beat! Yammer and bleat!
Work, work! Nor dare to shirk,
While Goblins quaff, and Goblins laugh,
Round and round far underground
Below, my lad!”
-J.R.R. Tolkien, _The Hobbit_

Useful info

Goblins pose no real threat to most characters - only fresh, D:1 characters are likely to have problems. They may carry a club, dagger, sling, or very rarely a wand.

Tips & Tricks

  • Goblins will sometimes pick up items (that you haven't yet seen) from the dungeon floor. Even though killing them offers very little XP, it's usually a good idea because of the stuff they might be carrying.
  • Pay attention to the weapons they are wielding. It could be a dagger of electrocution or a sling of freezing.

==Hist

  • In 0.27, the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always spawn with a weapon.