Difference between revisions of "Borgnjor's Vile Clutch"
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− | BVC is a very versatile spell | + | BVC is a very versatile spell: You basically now have access to an unlimited number of [[Throwing net]]s that cannot only pin but even kill a large number of enemies in a few casts, and has a few specific benefits: |
* Cannot be dodged and is largely irresistible (except for creatures listed above). | * Cannot be dodged and is largely irresistible (except for creatures listed above). | ||
* Pins the target in place, allowing the player to move away even from fast enemies. | * Pins the target in place, allowing the player to move away even from fast enemies. | ||
* Reduces the target's EV, making them easier to hit with melee or other destructive spells. This combos particularly well with [[bolt spell]]s, as BVC pins several creatures at once; it also works well with other high-level [[Earth Magic]] spells like [[Iron Shot]] or [[Lehudib's Crystal Spear]], both of which suffer somewhat from low accuracy. | * Reduces the target's EV, making them easier to hit with melee or other destructive spells. This combos particularly well with [[bolt spell]]s, as BVC pins several creatures at once; it also works well with other high-level [[Earth Magic]] spells like [[Iron Shot]] or [[Lehudib's Crystal Spear]], both of which suffer somewhat from low accuracy. | ||
* Makes the target waste turns trying to escape, similar to nets. Enemies that can reach you will still attack you in melee, but this means BVC's effect will last longer since they're no longer trying to escape. | * Makes the target waste turns trying to escape, similar to nets. Enemies that can reach you will still attack you in melee, but this means BVC's effect will last longer since they're no longer trying to escape. | ||
+ | ** This notably also works on Fiends, who seem to prefer breaking loose from constriction over tormenting you. Place them in a cloud that harms them, keep the BVC up and that may already be enough to kill them comfortably, even if you encountered an early one in an Ice Cave. | ||
* Destroys whole groups of enemies in corridors, since it affects the whole beam path. | * Destroys whole groups of enemies in corridors, since it affects the whole beam path. | ||
Revision as of 09:11, 11 May 2021
Borgnjor's Vile Clutch | |
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Level | 5 |
School1 | Earth |
School2 | Necromancy |
Source(s) | Great Wizards, Vol. II Book of Unlife |
Casting noise | 5 |
Spell noise | 4 |
Power Cap | 200 |
Range | 6 |
Hated By | Elyvilon The Shining One Zin |
Flags | Dir or target, Needs tracer |
Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free. |
Spell Details | |
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Damage Formula | 2d((Power + 70) / 20) per turn |
Max Damage | 2d(13.5) per turn |
Max Power | 200 |
Range | 6 |
Targeting | Beam |
To-hit | |
Special | Damage over time |
Borgnjor's Vile Clutch, also known as BVC and zombie hands is a level 5 Necromancy/Earth spell in the books of Dreams and Unlife. It affects all enemies in a beam-targeted line with the constriction status (displayed as "constricted by zombie hands"), which deals damage over time until the affected monster(s) die, escape constriction (which they must waste turns to do), or the effect runs out. In most cases, the monster will die or escape before the status runs out. If you leave line of sight of any affected enemies, they are immediately released.
Resistant enemies
Only a small number of monsters are not affected by BVC, all of which are also immune to regular types of constriction. They are as follows:
- All slimes and jellies.
- Insubstantial enemies, including wraith-type undead, many monsters in the Abyss, and orbs of fire.
- Spiny enemies, consisting of porcupines, torturous demonspawn, and Hell Sentinels.
Uses
BVC is a very versatile spell: You basically now have access to an unlimited number of Throwing nets that cannot only pin but even kill a large number of enemies in a few casts, and has a few specific benefits:
- Cannot be dodged and is largely irresistible (except for creatures listed above).
- Pins the target in place, allowing the player to move away even from fast enemies.
- Reduces the target's EV, making them easier to hit with melee or other destructive spells. This combos particularly well with bolt spells, as BVC pins several creatures at once; it also works well with other high-level Earth Magic spells like Iron Shot or Lehudib's Crystal Spear, both of which suffer somewhat from low accuracy.
- Makes the target waste turns trying to escape, similar to nets. Enemies that can reach you will still attack you in melee, but this means BVC's effect will last longer since they're no longer trying to escape.
- This notably also works on Fiends, who seem to prefer breaking loose from constriction over tormenting you. Place them in a cloud that harms them, keep the BVC up and that may already be enough to kill them comfortably, even if you encountered an early one in an Ice Cave.
- Destroys whole groups of enemies in corridors, since it affects the whole beam path.
History
- Prior to 0.25, BVC affected a smite-targeted 3x3 area instead of a beam path.
- Prior to 0.22, BVC was also found in the book of Necromancy and it did 33% more damage than currently.
- The spell was added in 0.21.