Difference between revisions of "Margery"
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*If you're capable of dealing [[cold]] damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it. | *If you're capable of dealing [[cold]] damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it. | ||
*If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once. | *If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once. | ||
− | *Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry, and Margery herself has a small | + | *Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry, and Margery herself has a small chance of generating holding a somewhat pre-enchanted [[Wyrmbane]]. |
==History== | ==History== |
Revision as of 07:48, 4 February 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Margery @ | |
---|---|
HP | 108-220 |
HD | 22 |
XP | 5115 |
Speed | 10 |
AC | 9 |
EV | 8 |
Will | 140 |
Attack1 | 30 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | See invisible Speaks Warm-blooded Unique Female |
A lithe spellcaster in service to the powers of Hell; it is her duty to ensure that the inhabitants of the Dungeon never forget their place. She personally slew the ancient dragon from whose hide her strange armour is crafted. |
Useful Info
Margery the Dragonslayer is a unique fire elementalist, usually accompanied by several hell knights and wearing a suit of fire, shadow, or storm dragon scales.
Maggie is another unique who is a younger version of Margery. Margery and Maggie are mutually exclusive; if one appears in a game, the other will not.
Location
- The Depths:3-5
- The Vaults:2-5
- The Crypt
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Fire (3d32) | Wizard flag |
Slot2 | Fireball (3d33) | Wizard flag |
Tips & Tricks
- As both Margery and her associates will be pelting you with Fire Magic as long as you're in sight, fire resistance is a must. Her Fireballs can brutalize the unprepared.
- If you're capable of dealing cold damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it.
- If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once.
- Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry, and Margery herself has a small chance of generating holding a somewhat pre-enchanted Wyrmbane.
History
- Prior to 0.25, she could spawn with acid or swamp dragon scales, rather than shadow or storm. She also did not have a chance of spawning with Wyrmbane.
- Prior to 0.11, she did not generate with dragon armour.