Difference between revisions of "Spider Form"
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− | This spell is quite useful for low-level [[Transmuter]]s, as it is fairly easy to cast. With a few levels in transmutations, the spell is reliably castable with only 1 or 2 levels in [[Poison Magic]]. Spider Form gives | + | This spell is quite useful for low-level [[Transmuter]]s, as it is fairly easy to cast. With a few levels in transmutations, the spell is reliably castable with only 1 or 2 levels in [[Poison Magic]]. Spider Form gives a boost in evasion, and a minor buff in unarmed combat. What's important is the poison; it deals big damage, and few enemies in the early dungeon are resistant to it. Once enemies are extremely poisoned (3 poison drops in Tiles), you can start backing off, letting toxins do their work. |
The evasion bonus is helpful, but be aware that when monsters ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low. | The evasion bonus is helpful, but be aware that when monsters ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low. | ||
− | Be careful about using this spell around enemies with poisonous attacks, as you'll be vulnerable to poison, unless you've found a source of rPois. For poisonous enemies, consider upgrading to [[Ice Form]] -- if you can afford to train it. Other hazards to watch out for are high-accuracy effects, such as [[Fireball]] or [[Airstrike]]. Finally, Spider Form starts to become weak during the [[Lair]] rune branches. Three of them feature [[poison]] as a major threat, venom loses its relative potency, and | + | Be careful about using this spell around enemies with poisonous attacks, as you'll be vulnerable to poison, unless you've found a source of rPois. For poisonous enemies, consider upgrading to [[Ice Form]] -- if you can afford to train it. Other hazards to watch out for are high-accuracy effects, such as [[Fireball]] or [[Airstrike]]. Finally, Spider Form starts to become weak during the [[Lair]] rune branches. Three of them feature [[poison]] as a major threat, venom loses its relative potency, and the lack of AC or [[SH]] becomes very noticable. |
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Revision as of 09:03, 23 March 2022
Spider Form
Spider Form is level 3 Poison/Transmutation spell that transforms the user into a spider-like creature.
Contents
Transformation
This transformation grants the following:
Pros:
- A venom-branded unarmed attack with base damage 5 and a to hit bonus
- A +5 bonus to dexterity
- Tiny size (improves EV)
- Immunity to webs
Cons:
- Melds all equipment except jewellery
- Cannot throw weapons
- Natural AC is 2
- -10% to spell success
- Vulnerability to poison. Can be negated with a source of poison resistance, but sources do not stack.
The duration of the transformation is 8 + 2d<power>
turns, capped at 60[1].
Mummies and ghouls cannot memorize this spell. Vampires can memorize this spell, but cannot cast it if they are bloodless.
Strategy
This spell is quite useful for low-level Transmuters, as it is fairly easy to cast. With a few levels in transmutations, the spell is reliably castable with only 1 or 2 levels in Poison Magic. Spider Form gives a boost in evasion, and a minor buff in unarmed combat. What's important is the poison; it deals big damage, and few enemies in the early dungeon are resistant to it. Once enemies are extremely poisoned (3 poison drops in Tiles), you can start backing off, letting toxins do their work.
The evasion bonus is helpful, but be aware that when monsters do manage to land a hit, you'll have very low AC to reduce it. Octopode and felid transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.
Be careful about using this spell around enemies with poisonous attacks, as you'll be vulnerable to poison, unless you've found a source of rPois. For poisonous enemies, consider upgrading to Ice Form -- if you can afford to train it. Other hazards to watch out for are high-accuracy effects, such as Fireball or Airstrike. Finally, Spider Form starts to become weak during the Lair rune branches. Three of them feature poison as a major threat, venom loses its relative potency, and the lack of AC or SH becomes very noticable.
Spider Form |
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History
- Prior to 0.28, Spider Form had a power cap of 200.
- Prior to 0.22, Spider Form prevented usage of wands.
- Prior to 0.20, followers of the Shining One incurred penance if they poisoned sentient, non-evil monsters.
- Prior to 0.19, Spider Form gave a large stealth bonus.
- Prior to 0.15, Spider Form provided above-average speed and the ability to cling to walls.
References
- ↑ form-data.h:78 (0.28.0)