Difference between revisions of "Background and race combinations for beginners"

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Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated.
 
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated.
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===Melee Brute===
  
 
*'''[[Hill Orc]] or [[Minotaur]] [[Berserker]]/[[Fighter]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.  
 
*'''[[Hill Orc]] or [[Minotaur]] [[Berserker]]/[[Fighter]]''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.  
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*'''[[Troll]] [[Hunter]]''': Strong ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].
 
*'''[[Troll]] [[Hunter]]''': Strong ranged character; able to hurl fearsome [[large rock]]s from a distance, and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].
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===Hybrid===
  
 
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficency. [[Fighter]] and [[Gladiator]] are good melee starts, while [[Hedge Wizard]] or [[Ice Elementalist]] are good casting starts. But you can really try anything - even [[Wanderer]], to embrace something new each time. Notably, Gnolls start with high skill levels due to their nominally high aptitude.
 
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficency. [[Fighter]] and [[Gladiator]] are good melee starts, while [[Hedge Wizard]] or [[Ice Elementalist]] are good casting starts. But you can really try anything - even [[Wanderer]], to embrace something new each time. Notably, Gnolls start with high skill levels due to their nominally high aptitude.
  
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]]. A good choice for a first attempt as a caster.
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===Caster===
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*'''[[Djinni]] [[Fire Elementalist]]''': Removes the entire process of selecting and forgetting spells from a library, thus streamlining the process for newer players. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worship [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.
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*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]].
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===Stabber===
  
 
*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.  
 
*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.  

Revision as of 14:45, 26 July 2022

This article contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Take advice as you see fit, and read at your own risk!
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that any accompanying strategy guides are severely outdated.

Melee Brute

Hybrid

  • Gnoll (Any Class): Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficency. Fighter and Gladiator are good melee starts, while Hedge Wizard or Ice Elementalist are good casting starts. But you can really try anything - even Wanderer, to embrace something new each time. Notably, Gnolls start with high skill levels due to their nominally high aptitude.

Caster

  • Djinni Fire Elementalist: Removes the entire process of selecting and forgetting spells from a library, thus streamlining the process for newer players. Scorch carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worship Ashenzari for additional bonuses. A good choice for a first attempt as a caster.

Stabber

These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.

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