Difference between revisions of "Good gods"
m (→Code of Conduct) |
m (→Code of Conduct) |
||
Line 19: | Line 19: | ||
**Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy [[artefact]] weapons safely. Wearing unholy armour, however, is immediately frowned upon. | **Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy [[artefact]] weapons safely. Wearing unholy armour, however, is immediately frowned upon. | ||
*No harming [[neutral]] or allied beings. | *No harming [[neutral]] or allied beings. | ||
+ | **Although good gods will punish you for harming allies with an [[Inner Flame]] explosion, [[Summon Guardian Golem|Guardian Golem]] explosions do not count. | ||
==Additional requirements== | ==Additional requirements== |
Revision as of 23:47, 27 July 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
There are three good gods in Dungeon Crawl's pantheon who are allied together in the fight against (so-called) evil: Zin the Law-Giver, the Shining One, and Elyvilon the Healer.
Characteristics
The good gods, being allies, have several features in common:
- Codes of conduct to which followers must abide, including hatred for evil.
- Demonspawn and the undead (Mummies, Ghouls, Vampires) are not allowed to worship good gods.
- No divine retribution for leaving their religion or converting to another god, unless it is evil. Penance is still incurred, but the god simply does not act upon it.
- When switching between good gods, you will still recieve "penance", but half of your original piety is retained.
- Several defensive and protective powers granted to their followers, able to be trained with Invocations.
- Good gods may intervene to save your life on an otherwise fatal blow.
Code of Conduct
The good gods share a code of conduct. Common elements across all three are:
- No Necromancy.
- Necromutation causes instant excommunication.
- No unholy items.
- Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy artefact weapons safely. Wearing unholy armour, however, is immediately frowned upon.
- No harming neutral or allied beings.
- Although good gods will punish you for harming allies with an Inner Flame explosion, Guardian Golem explosions do not count.
Additional requirements
Each god has additional requirements based on their likes and dislikes:
- Zin hates chaos and thus mutations, but rewards selfless donations of gold. It also takes a tithe automatically whenever followers pick up gold.
- The Shining One demands honourable combat, so prevents stabbing. You'll also gain a halo, preventing you from going invisible.
- Elyvilon preaches a creed of pacifism and allows you to pacify monsters instead of killing them.
See each god's page for more details.
History
- Prior to 0.26, all three gods hated cannibalism.
- Prior to 0.15, holy monsters would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.
- Prior to 0.9, switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.