Difference between revisions of "Mulch"
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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | ||
− | *[[Stone | + | *[[Stone]]s: 12.5% |
*Poisoned [[Dart]]s: 8.33% | *Poisoned [[Dart]]s: 8.33% | ||
*[[Javelin]]s, [[Boomerang]]s: 5% | *[[Javelin]]s, [[Boomerang]]s: 5% | ||
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==History== | ==History== | ||
− | * | + | *Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched 12.5% of the time. |
*Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched. | *Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched. | ||
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version. | *Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version. | ||
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− | [[Category:Game_mechanics | + | [[Category:Game_mechanics]] |
Revision as of 02:16, 24 August 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
- Stones: 12.5%
- Poisoned Darts: 8.33%
- Javelins, Boomerangs: 5%
- Large rocks: 4%
- Throwing nets: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
Brands also can affect mulch rates:
- Dispersal Boomerangs: Always mulch.
- Other Darts: 16.67%
- Damnation (unrand): Always mulch.
History
- Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time.
- Prior to 0.24, Exploding ammo existed, which always mulched.
- Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
- Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
- Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.