Difference between revisions of "Ignition"
m (→Tips & Tricks) |
|||
Line 14: | Line 14: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *This spell is great for clearing large packs of monsters, as their explosions will overlap (assuming they aren't fire resistant). | + | *This spell is great for clearing large packs of monsters, as their explosions will overlap (assuming they aren't fire resistant). Since Ignition affects summoned monsters,it is good against summoners like [[mummy priest]]s with their allies. Also great against [[the Royal Jelly]], though you'll need a way to deal with [[rockslime]]s. |
*While Ignition might have less single target damage than even Fireball, chaining multiple explosions together can result in much more damage. Naturally packed areas like [[the Tomb]] and a [[Ziggurat]] naturally like Ignition, as a result. | *While Ignition might have less single target damage than even Fireball, chaining multiple explosions together can result in much more damage. Naturally packed areas like [[the Tomb]] and a [[Ziggurat]] naturally like Ignition, as a result. | ||
*As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of [[Beogh]] or [[Jiyva]]. Players making use of [[Summonings]] or [[Necromancy]] spells can also benefit. | *As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of [[Beogh]] or [[Jiyva]]. Players making use of [[Summonings]] or [[Necromancy]] spells can also benefit. |
Revision as of 22:18, 25 May 2023
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Ignition | |
---|---|
Level | 8 |
School1 | Fire |
Source(s) | Everburning Encyclopedia Book of Spontaneous Combustion |
Casting noise | 8 |
Spell noise | 15 |
Power Cap | 200 |
Flags | Area |
All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell. |
Spell Details | |
---|---|
Damage Formula | 3d(3.33+Power/9) fire |
Max Damage | 3d(25) |
Max Power | 200 |
Range | LOS |
Targeting | LOS |
To-hit | |
Special | Cloud, AOE |
Ignition is a level 8 Fire Magic spell which creates a 3x3 fireball (somewhat weaker than the Fireball spell) around every enemy in sight. Explosions do not harm the user or their allies. An explosion will still be created, even if an enemy dies as a result of a previous explosion.
Tips & Tricks
- This spell is great for clearing large packs of monsters, as their explosions will overlap (assuming they aren't fire resistant). Since Ignition affects summoned monsters,it is good against summoners like mummy priests with their allies. Also great against the Royal Jelly, though you'll need a way to deal with rockslimes.
- While Ignition might have less single target damage than even Fireball, chaining multiple explosions together can result in much more damage. Naturally packed areas like the Tomb and a Ziggurat naturally like Ignition, as a result.
- As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of Beogh or Jiyva. Players making use of Summonings or Necromancy spells can also benefit.
History
- Ignition was added in version 0.20.