Difference between revisions of "Energy"
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When successfully casting a spell, this ego gives a 20% chance to have your full MP refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%. (For reference, the first stack of [[wizardry]] reduces raw spell failure by 25%.) | When successfully casting a spell, this ego gives a 20% chance to have your full MP refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%. (For reference, the first stack of [[wizardry]] reduces raw spell failure by 25%.) | ||
− | Note that this does not mean that your spell failure actually increases by + | + | Note that this does not mean that your spell failure actually increases by +20%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. Generally, your actual chance for failure will increase by a number less than 20%. |
==See also== | ==See also== |
Revision as of 00:39, 16 May 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. |
The Energy ego allows the wielder to passively channel MP when casting spells. It can only be found on orbs.
When successfully casting a spell, this ego gives a 20% chance to have your full MP refunded. When you miscast a spell, you will always have MP refunded. However, it increases your raw spell failure chance by +10%. (For reference, the first stack of wizardry reduces raw spell failure by 25%.)
Note that this does not mean that your spell failure actually increases by +20%, as its modified by a function. See the Spell Success page for details. Generally, your actual chance for failure will increase by a number less than 20%.
See also
- Crystal ball of Wucad Mu - an unrand orb with an improved version of this ego.
History
- Prior to 0.30, channeling was different, You had a
2 * Evocations / 108
chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a1 / (Evocations - MP cost)
chance of either being confused for1 + 1d4
turns or losing 1-5 intelligence. - This ego was introduced, along with orbs, in 0.28.
Orbs |
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Energy • Guile • Light • Mayhem • Wrath |