Difference between revisions of "Energy"

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When successfully casting a spell, this ego gives a 20% chance to have your full MP refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%. (For reference, the first stack of [[wizardry]] reduces raw spell failure by 25%.)
 
When successfully casting a spell, this ego gives a 20% chance to have your full MP refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%. (For reference, the first stack of [[wizardry]] reduces raw spell failure by 25%.)
  
Note that this does not mean that your spell failure actually increases by +10%, as there is a stepdown applied. Generally, your actual chance for failure will increase by a number less than 10%. For more details, see the [[Spell Success#Step down|Spell Success]] page.
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Note that this does not mean that your spell failure actually increases by +20%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. Generally, your actual chance for failure will increase by a number less than 20%.
  
 
==See also==
 
==See also==

Revision as of 00:39, 16 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts.

The Energy ego allows the wielder to passively channel MP when casting spells. It can only be found on orbs.

When successfully casting a spell, this ego gives a 20% chance to have your full MP refunded. When you miscast a spell, you will always have MP refunded. However, it increases your raw spell failure chance by +10%. (For reference, the first stack of wizardry reduces raw spell failure by 25%.)

Note that this does not mean that your spell failure actually increases by +20%, as its modified by a function. See the Spell Success page for details. Generally, your actual chance for failure will increase by a number less than 20%.

See also

History

  • Prior to 0.30, channeling was different, You had a 2 * Evocations / 108 chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a 1 / (Evocations - MP cost) chance of either being confused for 1 + 1d4 turns or losing 1-5 intelligence.
  • This ego was introduced, along with orbs, in 0.28.
Orbs
EnergyGuileLightMayhemWrath