Difference between revisions of "Orc priest"
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==Useful Info== | ==Useful Info== | ||
| − | '''Orc priests''' introduce [[smiting]] into the game at levels where smiting is scary. So long as an orc priest is visible, it is capable of instantly dealing 7-17 damage to you in a single turn. Even worse, they usually appear along with a pack of [[orc]]s, [[orc wizard]]s, and [[orc warrior]]s, and can appear as early as [[Dungeon]]: | + | '''Orc priests''' introduce [[smiting]] into the game at levels where smiting is scary. So long as an orc priest is visible, it is capable of instantly dealing 7-17 damage to you in a single turn. Even worse, they usually appear along with a pack of [[orc]]s, [[orc wizard]]s, and [[orc warrior]]s, and can appear as early as [[Dungeon]]:2. |
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Revision as of 05:07, 25 January 2013
For a list of all orcs, see list of orcs.
| orc priest o [[File:{{{tile_name}}}.png|32px]] | |
|---|---|
| HP | 9 - 21 |
| HD | 3 |
| XP | 42 |
| Speed | 10 |
| AC | 1 |
| EV | 10 |
| Will | 16 |
| Attack1 | 6 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | Holy, |
| Habitat | land |
| Intelligence | Normal |
| Uses | Weapons & armour |
| Holiness | Natural |
| Size | Medium |
| Type | orc, orc |
| Flags | Spellcaster Priest Warm-blooded Evil Speaks |
| A servant of the ancient and cruel gods of the orcs, dressed in a long robe. It continually mumbles strange prayers. You should hope that they remain unheard. |
Useful Info
Orc priests introduce smiting into the game at levels where smiting is scary. So long as an orc priest is visible, it is capable of instantly dealing 7-17 damage to you in a single turn. Even worse, they usually appear along with a pack of orcs, orc wizards, and orc warriors, and can appear as early as Dungeon:2.
Spells
| Spell set | |
|---|---|
| Slot1 | Pain (d8) |
| Slot2 | none |
| Slot3 | Cantrip |
| Slot4 | Smiting (7-17) |
| Slot5 | none |
| Slot6 | Minor Healing |
Tips & Tricks
Orc priests can be neutralized by hiding from their line of sight (they will try to rush you if they can't smite you), making them confused/paralyzed, or trapping them in a throwing net. Just avoid fights where they get to cast against you for several turns while you have to chop a path through their allies.