Difference between revisions of "Shapeshifting"
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{{skill aptitudes}} | {{skill aptitudes}} | ||
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+ | ==Strategy== | ||
+ | With the "average" species, [[Human]], having -2 Shapeshifting, don't be afraid to train a negative aptitude. | ||
==History== | ==History== | ||
− | * | + | * The Shapeshifting skill will be introduced in [[0.31]]. Previously, form-changing spells were a part of the [[Transmutations]] school of magic. |
[[Category: Crystal Ball Articles]] | [[Category: Crystal Ball Articles]] |
Revision as of 19:30, 12 July 2023
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
The Shapeshifting skill governs use of talismans, items that change your form. Higher Shapeshifting will reduce HP penalties and increase form bonuses.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-2 | 0 | -2 | 0 | -2 | -2 | -2 | -1 | -2 | 0 | -3 | N/A | 7 | -1 | -1 | 2 | -3 | -2 | N/A | -1 | -1 | -1 | 2 | -2 | -1 | 0 | -1 |
Strategy
With the "average" species, Human, having -2 Shapeshifting, don't be afraid to train a negative aptitude.
History
- The Shapeshifting skill will be introduced in 0.31. Previously, form-changing spells were a part of the Transmutations school of magic.