Difference between revisions of "Sleepcap"
m |
m |
||
Line 6: | Line 6: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Sleep is threatening to any character vulnerable to it; sleep prevents you from moving, reduces your [[EV]] to 0, and gives other monsters a free turn to hit you. | + | *Sleep is threatening to any character vulnerable to it; sleep prevents you from moving, reduces your [[EV]] to 0, increases damage taken in melee by 2.5x, and gives other monsters a free turn to hit you. The sleepcap alone can deal 32 damage per round when it gets the sleep. |
**If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or are unbreathing ([[Ice Form]]), then you have much less to fear. | **If you are immune to sleep ([[Undead]], [[Gargoyle]], [[Djinni]], have [[clarity]], or during [[berserk]]) or are unbreathing ([[Ice Form]]), then you have much less to fear. | ||
==History== | ==History== | ||
*Sleepcaps were added in [[0.30]]. | *Sleepcaps were added in [[0.30]]. |
Revision as of 04:31, 25 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
sleepcap f | |
---|---|
HP | 17-36 |
HD | 3 |
XP | 38 |
Speed | 10 |
AC | 5 |
EV | 0 |
Will | 10 |
Attack1 | 9 (spore: sleep)
|
Resistances | rPois+ rDrown rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Plant |
Size | Tiny |
Type | fungus, sleepcap |
Flags | Unbreathing |
A surprisingly ambulatory mushroom. It wafts its spores over prey to send them into a deep sleep, making it simple for the fungus to kill and devour them. It can take months for its mycelia to fully infiltrate and digest victims. |
Useful Info
Sleepcaps are early Dungeon monsters, appearing on D:4-8. Their melee attacks have a 50% chance to put the opponent to sleep if any damage is dealt. Unbreathing creatures are immune to sleep-inducing spores.
Tips & Tricks
- Sleep is threatening to any character vulnerable to it; sleep prevents you from moving, reduces your EV to 0, increases damage taken in melee by 2.5x, and gives other monsters a free turn to hit you. The sleepcap alone can deal 32 damage per round when it gets the sleep.
History
- Sleepcaps were added in 0.30.