Difference between revisions of "Energy"
m (the current effect can hardly be described as "channeling") |
(in-game testing; "generally lower than +10% if you have low failure rates" isn't correct if you consider 6% "low failure") |
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The '''Energy''' [[ego]] occasionally [[channel|refunds MP]] when casting spells. It can only be found on [[orb]]s. | The '''Energy''' [[ego]] occasionally [[channel|refunds MP]] when casting spells. It can only be found on [[orb]]s. | ||
| − | When successfully casting a spell, this ego gives a 20% chance to have the full MP cost refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%. (For reference, the first stack of [[wizardry]] reduces raw spell failure by x75%.) | + | When successfully casting a spell, this ego gives a 20% chance to have the full MP cost refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%, added. (For reference, the first stack of [[wizardry]] reduces raw spell failure by x75%.) |
| − | Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. | + | Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. For example: |
| + | *If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure. | ||
| + | *If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure. | ||
| + | *For spells with 1% failure, it varies. A 1% failure might increase to 9% or 2% actual failure, depending on how much skill you have | ||
==See also== | ==See also== | ||
Revision as of 02:07, 10 December 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. |
The Energy ego occasionally refunds MP when casting spells. It can only be found on orbs.
When successfully casting a spell, this ego gives a 20% chance to have the full MP cost refunded. When you miscast a spell, you will always have MP refunded. However, it increases your raw spell failure chance by +10%, added. (For reference, the first stack of wizardry reduces raw spell failure by x75%.)
Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the Spell Success page for details. For example:
- If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure.
- If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure.
- For spells with 1% failure, it varies. A 1% failure might increase to 9% or 2% actual failure, depending on how much skill you have
See also
- Crystal ball of Wucad Mu - an unrand orb with an improved version of this ego.
History
- Prior to 0.30, channeling was different, You had a
2 * Evocations / 108chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a1 / (Evocations - MP cost)chance of either being confused for1 + 1d4turns or losing 1-5 intelligence. It did not increase failure rate. - This ego was introduced, along with orbs, in 0.28.
| Orbs |
|---|
| Energy • Guile • Light • Mayhem • Wrath |