Difference between revisions of "Scroll of revelation"
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The wall-reveal is useful when: | The wall-reveal is useful when: | ||
− | *You are damaged, and cannot retreat to a safe location. Using revelation will let you know if monsters are nearby, and how much time a monster needs to walk to you. | + | *You are damaged, and cannot retreat to a safe location. Using revelation will let you know if monsters are nearby, and how much time a monster needs to walk to you. This can help determine if [[rest]]ing is safe. For instance, if a monster is detected, but far away, you can drink a [[potion of ambrosia]] to speed up recovery. This is most useful when you are [[teleport]]ed, [[shaft]]ed, or are tackling hectic floors like [[Vaults]]:5. If you have the option of going upstairs or retreating backwards, do that instead of reading this scroll. |
*You are forced to retreat to an unknown area and want to know what's next. | *You are forced to retreat to an unknown area and want to know what's next. | ||
Revision as of 23:53, 15 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown. |
Reading a scroll of revelation causes two effects:
- Reveals the entire map of the current level. This includes all walls, stairs, portals, shops, and traps.
- Allows the caster to see through walls, see through opaque clouds, and reveal invisible monsters for exactly 1 turn. (It wears off the moment you do another action.)
This scroll cannot be used in the Abyss.
Strategy
You can use the scroll of revelation for either the map reveal or the wall reveal. The map reveal helps in the long-term
The wall-reveal is useful when:
- You are damaged, and cannot retreat to a safe location. Using revelation will let you know if monsters are nearby, and how much time a monster needs to walk to you. This can help determine if resting is safe. For instance, if a monster is detected, but far away, you can drink a potion of ambrosia to speed up recovery. This is most useful when you are teleported, shafted, or are tackling hectic floors like Vaults:5. If you have the option of going upstairs or retreating backwards, do that instead of reading this scroll.
- You are forced to retreat to an unknown area and want to know what's next.
The map-reveal effect is useful when:
- You are hit by shafts or teleport traps. This will reveal the location of nearby stairs, allowing you to escape back to safety.
- Reaching portal levels, such as Gauntlets and Ice caves, before they expire.
If you have spare scrolls, they can be used for:
- On Dungeon: 4-7, if you haven't found a god yet, you may want to use these scrolls in order to search for the Temple.
- If you plan on ninja'ing a rune, using revelation can help find the rune vault.
- If you have spare scrolls by the time you reach Zot, you might as well use them.
History
- Prior to 0.31, these scrolls were known as scrolls of magic mapping. They only revealed the floor's layout; they didn't let you see through walls and didn't reveal invisible creatures for 1 turn.
- Prior to 0.25, scrolls of magic mapping did not reveal traps.
- Prior to 0.10, this scroll would not detect secret doors, although these doors were removed in 0.12.
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |