Difference between revisions of "Occultist"

From CrawlWiki
Jump to: navigation, search
m (remove cba tag)
m (Tips & Tricks)
Line 9: Line 9:
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Occultists can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]].
 
*Occultists can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]].
*[[Banishment]] requires line of fire, and can be defeated by high enough [[willpower]] of your own. Fire resistance is helpful to defend against [[Fireballs]], too.
+
*[[Banishment]] requires line of fire, and can be defeated by high enough [[willpower]] of your own. Fire resistance is helpful to defend against [[Fireball]]s, too.
 
*A [[silence]]d or [[waterlog]]ged occultist can only do weak melee attacks.
 
*A [[silence]]d or [[waterlog]]ged occultist can only do weak melee attacks.
  

Revision as of 17:07, 2 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
occultist pOccultist.png
HP 29-60
HD 12
XP 793
Speed 10
AC 0
EV 13
Will 60
Attack1 8 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Evil
Speaks
Warm-blooded
A wizard fond of illusion and treachery. They scorn the crudeness of other magicians, who hurl wild conjurations toward their foes rather than cunningly exploiting their greatest weaknesses.

Useful Info

Occultists are spell casters who can roast you with Fireballs or banish you into the Abyss. Fortunately, they are flimsy. They can be found in late Dungeon and Depths.

Spells

Spell set I
Slot1 Fireball (3d21) Wizard flag
Slot2 Poison Arrow (3d19) Wizard flag
Slot3 Invisibility Wizard flag
Slot4 Banishment Wizard flag

Tips & Tricks

History

  • In 0.31, occultists were added to the game, split off from wizards.