Difference between revisions of "Spell school"
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* Fire Magic opposes Ice Magic, and vice versa | * Fire Magic opposes Ice Magic, and vice versa | ||
* Air Magic opposes Earth Magic, and vice versa | * Air Magic opposes Earth Magic, and vice versa | ||
− | Having higher experience in one elemental school means that you will have an -4 [[aptitude]] penalty or | + | Having higher experience in one elemental school means that you will have an -4 [[aptitude]] penalty (or malus) when trying to gain [[skill]] in that element's opposition school. |
==See also== | ==See also== |
Revision as of 13:04, 9 May 2014
A spell school is the category to which a spell belongs. A spell may belong to more than one school, but spells that belong to one elemental school will never belong to that element's opposition school. The more schools a spell belongs to, the more skill and XP will be needed to train to achieve facility with that spell: spell casting success is based on the average of the spell's schools' skills.
The spell schools currently extant are:
- Hexes
- Charms
- Summonings
- Necromancy
- Translocations
- Transmutations
- Fire Magic (elemental)
- Ice Magic (elemental)
- Air Magic (elemental)
- Earth Magic (elemental)
- Poison Magic
Elemental oppositions
Elemental schools have specific oppositions:
- Fire Magic opposes Ice Magic, and vice versa
- Air Magic opposes Earth Magic, and vice versa
Having higher experience in one elemental school means that you will have an -4 aptitude penalty (or malus) when trying to gain skill in that element's opposition school.