Difference between revisions of "Joseph"
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|magic_resistance=46 | |magic_resistance=46 | ||
|hp_range=66 | |hp_range=66 | ||
+ | |avg_hp=66 | ||
|armour_class=0 | |armour_class=0 | ||
|evasion=10 | |evasion=10 | ||
Line 26: | Line 27: | ||
|attack4= | |attack4= | ||
|hit_dice=7 | |hit_dice=7 | ||
+ | |base_hp=0 | ||
+ | |extra_hp=0 | ||
+ | |fixed_hp=66 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
|genus=human | |genus=human |
Revision as of 21:00, 2 May 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Joseph @ | |
---|---|
HP | 66 |
HD | 7 |
XP | 610 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 46 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Unique Warm-blooded |
Looks like a mercenary. |
Useful Info
Joseph is a unique human mercenary who can be dangerous at range, using a branded sling to deal heavy fire or cold damage, possibly after catching you in a throwing net. In melee, he also carries a branded quarterstaff.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.