Difference between revisions of "Starcursed mass"
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==History== | ==History== | ||
Starcursed masses were added in [[0.12]] | Starcursed masses were added in [[0.12]] | ||
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Revision as of 14:43, 22 May 2013
starcursed mass X | |
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HP | 127-174 |
HD | 12 |
XP | 1751 |
Speed | 10 |
AC | 10 |
EV | 0 |
Will | 96 |
Attack1 | 16 (engulf: plain)
|
Resistances | rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Non-living |
Size | Huge |
Type | starcursed mass, starcursed mass |
Flags | See invisible Regenerates |
A mass of stellar detritus that glows with the sickly putrescence of a dying star, forever shrieking soundlessly in a voice beyond mortal grasp. Its form quivers and undulates constantly, dividing spontaneously and then withdrawing when threatened. While the voice of even a single one is unsettling, in chorus, their screams can overwhelm the minds of even the bravest warriors, leaving them stunned and helpless. |
Useful Info
Starcursed masses are the Lovecraftian equivalents of slime creatures; they divide and combine randomly, though with a tendency toward dividing and displaying no sign of how many individuals have combined into any one mass. Striking them causes them to regroup.
Although their HP rises when they combine, their melee attack damage remains the same. This makes them much less dangerous when united, especially because they have an irresistible shriek attack that deals more damage for every individual mass within your line of sight. When there are 5 or more shrieking together, you may be briefly paralysed each time they do so.
They can be found in the Abyss.
Tips & Tricks
When facing large groups of them, use whatever bolt or area of effect damage abilities you have to force them back together. The individuals have a mere fraction of the HP shown in their stats, so you'll likely kill some of them and drive the rest to regroup into a nearly harmless lump.
History
Starcursed masses were added in 0.12