Difference between revisions of "Vampiric Draining"

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m (I wouldn't put that in History until we have an official release that patches the bug. Hopefully soon!)
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{{flavour|This spell steals the life of a living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb.
  
{{flavour|This spell steals the life of a living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb. However, attempting to drain an undead or demonic creature will backfire on the caster.}}
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However, attempting to drain an undead or demonic creature will backfire on the caster.}}
  
 
'''Vampiric Draining''' is a level 3 [[Necromancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt (though you can never heal back up to 100% this way). This spell can only be cast effectively on certain kinds of monsters. Casting it on plants, constructs, or monsters with [[life protection]] will do nothing, while targeting demonic or undead monsters will seriously injure the caster (2d39/2 + 9 HP) (thankfully the game warns you about this beforehand). Also bear in mind that the spell can only be cast in melee range, and strong monsters can often injure you for more than you are healed. Still, it has fairly high damage output and utility for a 3rd level spell, and it can be used by bloodless [[vampire]]s and [[deep dwarves]] for [[healing]].
 
'''Vampiric Draining''' is a level 3 [[Necromancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt (though you can never heal back up to 100% this way). This spell can only be cast effectively on certain kinds of monsters. Casting it on plants, constructs, or monsters with [[life protection]] will do nothing, while targeting demonic or undead monsters will seriously injure the caster (2d39/2 + 9 HP) (thankfully the game warns you about this beforehand). Also bear in mind that the spell can only be cast in melee range, and strong monsters can often injure you for more than you are healed. Still, it has fairly high damage output and utility for a 3rd level spell, and it can be used by bloodless [[vampire]]s and [[deep dwarves]] for [[healing]].

Revision as of 19:52, 11 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Vampiric draining.png Vampiric Draining
Level 3
School1 Necromancy
Source(s)
Casting noise 3
Spell noise 0
This spell steals the life of a living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb.

However, attempting to drain an undead or demonic creature will backfire on the caster.

Vampiric Draining is a level 3 Necromancy spell which deals negative energy damage to an adjacent monster and heals you for half the damage dealt (though you can never heal back up to 100% this way). This spell can only be cast effectively on certain kinds of monsters. Casting it on plants, constructs, or monsters with life protection will do nothing, while targeting demonic or undead monsters will seriously injure the caster (2d39/2 + 9 HP) (thankfully the game warns you about this beforehand). Also bear in mind that the spell can only be cast in melee range, and strong monsters can often injure you for more than you are healed. Still, it has fairly high damage output and utility for a 3rd level spell, and it can be used by bloodless vampires and deep dwarves for healing.

Spell Details
Damage Formula 3 + (2d9/2) + (d(power)/7)
Max Damage 5-40 Negative Energy
Max Power 200
Range 1
Targeting Touch
To-hit
Special

Strategy

  • Although butterflies offer no XP benefits, they can be drained for health like any other living thing. Use 'Z' to cast the spell even though the game prompts you that there are no legal targets.
  • Summoned monsters will take damage from the spell normally, but offer no healing.