Difference between revisions of "Wand of teleportation"
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Zapping a '''wand of teleportation''' inflicts the target (usually you) with the Tele [[status effect]], causing them to [[teleport]] away a short time later. When used against a monster, it must overcome the target's [[magic resistance]] to have any effect. On a success, the target will look "slightly unstable." | Zapping a '''wand of teleportation''' inflicts the target (usually you) with the Tele [[status effect]], causing them to [[teleport]] away a short time later. When used against a monster, it must overcome the target's [[magic resistance]] to have any effect. On a success, the target will look "slightly unstable." | ||
− | A wand of teleportation is slightly superior to a stack of [[scrolls of teleportation]], if only because they are immune to item destruction from [[fire]] attacks. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges. | + | A wand of teleportation is slightly superior to a stack of [[scrolls of teleportation]], if only because they are immune to item destruction from [[fire]] attacks and can still be used while [[silence]]d. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges. |
Revision as of 18:12, 20 August 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
A magical device which causes a creature to be randomly translocated. |
Zapping a wand of teleportation inflicts the target (usually you) with the Tele status effect, causing them to teleport away a short time later. When used against a monster, it must overcome the target's magic resistance to have any effect. On a success, the target will look "slightly unstable."
A wand of teleportation is slightly superior to a stack of scrolls of teleportation, if only because they are immune to item destruction from fire attacks and can still be used while silenced. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges.