Difference between revisions of "Bolt of Fire"
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{{Spell | {{Spell | ||
|name=Bolt of Fire | |name=Bolt of Fire | ||
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|name=Bolt of Fire | |name=Bolt of Fire | ||
|formula = 6d(3+Power/9) [[fire]] | |formula = 6d(3+Power/9) [[fire]] | ||
− | |maxdmg = | + | |maxdmg = 6d25 |
|maxsp = 200 | |maxsp = 200 | ||
|range = 7 | |range = 7 | ||
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* [[Asmodeus]] | * [[Asmodeus]] | ||
* [[Azrael]] | * [[Azrael]] | ||
− | |||
* [[Harold]] | * [[Harold]] | ||
* [[Mara]] | * [[Mara]] | ||
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* [[Ophan]] | * [[Ophan]] | ||
* [[Ancient lich]] (depends on spell set) | * [[Ancient lich]] (depends on spell set) | ||
− | * [[Deep elf conjurer]] | + | * [[Deep elf conjurer]] |
− | |||
* [[Hell knight]]( depends on spell set) | * [[Hell knight]]( depends on spell set) | ||
* [[Lich]] (depends on spell set) | * [[Lich]] (depends on spell set) |
Revision as of 22:06, 28 November 2013
Bolt of Fire | |
---|---|
Level | 6 |
School1 | Conjuration |
School2 | Fire |
Source(s) | |
Casting noise | 6 |
Spell noise | 6 |
This spell hurls a great bolt of flames. |
Spell Details | |
---|---|
Damage Formula | 6d(3+Power/9) fire |
Max Damage | 6d25 |
Max Power | 200 |
Range | 7 |
Targeting | Bolt |
To-hit | |
Special | N/A |
Bolt of Fire is a level 6 Conjurations-Fire Magic spell capable of striking multiple targets along its path, doing a considerable amount of fire damage. It is more or less the exact analogue of Bolt of Cold, with the same damage potential, range, and accuracy.
Spell details
A bolt of fire does 100% of its damage as fire, which can be mitigated by fire resistance. It interacts with terrain and clouds as follows:
- Destroys freezing clouds, losing five squares of range for each freezing cloud it destroys.
- Creates 2-6 clouds of steam for each square of water it passes over.
- Loses one point of range each time it hits a monster.
A bolt of fire which strikes the player may destroy scrolls in his inventory. Player-launched bolts of fire have a range of 7-16 squares (flat distribution), doing damage specified by
calc_dice(6, 18 + power * 2 / 3)
with a to-hit number of (10 + power / 25).
For example:
- bolt of fire with power 50 does 6d8 (6-48) damage and has a to-hit number of 12.
- bolt of fire with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.
Monster usage
The Bolt of Fire spell is known by:
- Asmodeus
- Azrael
- Harold
- Mara
- Margery
- Erolcha (depends on spell set)
- Pandemonium lord (depends on spell set)
- Balrug
- Draconian scorcher
- Efreet
- Orb of fire
- Orc sorcerer
- Ophan
- Ancient lich (depends on spell set)
- Deep elf conjurer
- Hell knight( depends on spell set)
- Lich (depends on spell set)
- Necromancer (depends on spell set)
- Wizard (depends on spell set)
Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched bolts of fire do an amount of damage given by
dice_def(3, 8 + power / 11)
with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.