Difference between revisions of "Spiny worm"
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Revision as of 04:21, 11 December 2013
spiny worm w | |
---|---|
HP | 50-83 |
HD | 12 |
XP | 485 |
Speed | 8 |
AC | 10 |
EV | 6 |
Will | 48 |
Attack1 | 32 (sting: acid: 7d3)
|
Resistances | rAcid+++ |
Vulnerabilities | Poison |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Natural |
Size | Big |
Type | worm, spiny worm |
Flags | No skeleton |
A great black worm, its many-segmented body covered in spiky plates of chitinous armour. Acidic venom drips from its toothy maw.
“No sooner had I reached the place than I began to vomit, during which there came from my stomach a hairy worm about a quarter of a cubit in length: the hairs were long, and the worm was very ugly, speckled of divers colours, green, black, and red. They kept and showed it to the doctor, who said he had never seen anything of the sort before...” |
Useful Info
Spiny worms are dangerous foes found in the Dungeon and the Lair, notable for hitting hard with acidic attacks and having decent durability. They also inflict strong poison in melee, but this is usually less of an issue. They are often found in "worm vaults" along with worms, brain worms, rock worms, and lindwurms.
Tips & Tricks
- Although dangerous, they are just barely slow enough for most characters to flee.
- If you have to go into melee with them, follow the usual rules for fighting acidic creatures. Resist corrosion will mostly protect your equipment from corrosion, artifact and heavily-enchanted gear resists more often than average gear, and having all your equipment slots filled will drop the acid damage you take drastically.
History
In 0.13, they will generate in the Slime Pits.