Difference between revisions of "Ironbound convoker"
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|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=36 | |magic_resistance=36 | ||
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Revision as of 18:46, 8 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
ironbrand convoker @ | |
---|---|
HP | 35-63 |
HD | 9 |
XP | 647 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 36 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Spellcaster Warm-blooded |
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location, or imbue them with unnatural might. |
Contents
Useful Info
Ironbrand convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their unique Word of Recall spell to call in reinforcements from elsewhere on the floor, particularly when encountered alone. They can be found in the Vaults.
Spells
Spell set | |
---|---|
Slot1 | Might Other |
Slot2 | Might Other |
Slot3 | none |
Slot4 | Word of Recall |
Slot5 | Word of Recall |
Slot6 | none |
Tips & Tricks
- Word of Recall takes 3 turns to complete. If you can kill, confuse, silence, scare, petrify, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
History
Ironbrand convokers were added to the game in 0.12.