Difference between revisions of "Octopode crusher"
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|meat={{Clean corpse}} | |meat={{Clean corpse}} | ||
− | |xp= | + | |xp=1614 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=56 | |magic_resistance=56 | ||
− | |hp_range= | + | |hp_range=82-113 |
− | |avg_hp= | + | |avg_hp=97 |
|armour_class=1 | |armour_class=1 | ||
|evasion=18 | |evasion=18 | ||
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==Spells== | ==Spells== | ||
{{Spellcaster | {{Spellcaster |
Revision as of 18:49, 8 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
octopode crusher x | |
---|---|
HP | 82-113 |
HD | 14 |
XP | 1614 |
Speed | 10 |
AC | 1 |
EV | 18 |
Will | 56 |
Attack1 | 35 (tentacle slap: plain) |
Attack2 | 10 (constrict: crush)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | octopode, octopode |
Flags | Actual spells Fighter No skeleton Speaks Spellcaster |
This warrior is much stronger than its lesser octopode brethren and no less clever. Its tentacles move with uncanny grace and seem capable of sending you hurtling through the air. |
Contents
Useful Info
Octopode crushers are deadlier than their common octopode brethren, both physically and magically. Along with their proficiency with Ice Magic, they are capable of throwing anything they are currently constricting to a non-adjacent location for 1d60 damage (40% chance of this occurring each turn of constriction). They prefer to throw the player to a location near dangerous monsters or into open space. Octopode crushers can be found in the Depths.
Spells
Spell set | |
---|---|
Slot1 | Throw Icicle (3d23) |
Slot2 | Throw Icicle (3d23) |
Slot3 | none |
Slot4 | Melee |
Slot5 | Melee |
Slot6 | none |
Tips & Tricks
- Getting thrown can change your position dramatically, possibly exposing you to unexplored areas and alerting further monsters. Furthermore, the potential 60 throw damage can leave you in a vulnerable state. You'll always be thrown somewhere that's safe to inhabit and that is currently within your line of sight, so it's a good idea to fall back and melee a crusher from a position where most or all of the locations you can see are free of monsters and not near unexplored areas.
- If your surroundings are very dangerous and you can withstand a crusher's icicles (rC+ helps), try to kill or severely wound them at range. Crushers have only modest durability, and they can only throw you while you're constricted.
History
Octopode crushers will be added in 0.14.