Difference between revisions of "Ironbound convoker"
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{{monster | {{monster | ||
|name=ironbrand convoker | |name=ironbrand convoker | ||
− | |glyph={{Yellow| | + | |glyph={{Yellow|p}} |
|tile=[[File:Ironbrand convoker.png]] | |tile=[[File:Ironbrand convoker.png]] | ||
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} | |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} | ||
Line 10: | Line 10: | ||
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
− | |meat={{ | + | |meat={{Clean corpse}} |
|xp=647 | |xp=647 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=36 | |magic_resistance=36 | ||
− | |hp_range=35- | + | |hp_range=35-68 |
− | |avg_hp= | + | |avg_hp=51 |
|armour_class=0 | |armour_class=0 | ||
|evasion=10 | |evasion=10 |
Revision as of 22:48, 29 August 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
ironbrand convoker p | |
---|---|
HP | 35-68 |
HD | 9 |
XP | 647 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 36 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Spellcaster Warm-blooded |
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location, or imbue them with unnatural might. |
Contents
Useful Info
Ironbrand convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their Word of Recall spell to call in reinforcements from elsewhere on the floor. They can be found in the Vaults.
Spells
Spell set | |
---|---|
Slot1 | Might Other |
Slot2 | Might Other |
Slot3 | none |
Slot4 | Word of Recall |
Slot5 | Word of Recall |
Slot6 | none |
Tips & Tricks
- Word of Recall takes 3 turns to complete, and requires the caster be able to breathe. If you can kill, confuse, silence, scare, petrify, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive. Hitting him with a curare needle is an excellent method that doesn't have to overcome the victim's hit dice or magic resistance, so if you have a clean shot, take it.
History
Ironbrand convokers were added in 0.12.