Difference between revisions of "Deep dwarf death knight"
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− | {{ | + | {{obsolete}} |
− | + | {{monster | |
− | + | |name=deep dwarf death knight | |
− | < | + | |glyph={{Green|q}} |
+ | |tile=[[File:Deep dwarf death knight.png]] | ||
+ | |flags={{Evil flag}}<br>{{Fighter flag}}<br>{{No regenerate flag}}<br>{{Priest flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | ||
+ | |resistances=None | ||
+ | |vulnerabilities={{Holy vulnerability}} | ||
+ | |max_chunks=4 | ||
+ | |meat={{Contaminated corpse}} | ||
+ | |xp=883 | ||
+ | |holiness={{Natural}} | ||
+ | |magic_resistance=80 | ||
+ | |hp_range=63-98 | ||
+ | |avg_hp=80 | ||
+ | |armour_class=2 | ||
+ | |evasion=12 | ||
+ | |habitat=Land | ||
+ | |speed= 10 | ||
+ | |size={{Medium}} | ||
+ | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | ||
+ | |attack1=28 ({{Hit type}}: {{Plain flavour}}) | ||
+ | |attack2= | ||
+ | |attack3= | ||
+ | |attack4= | ||
+ | |hit_dice=10 | ||
+ | |base_hp=5 | ||
+ | |extra_hp=6 | ||
+ | |fixed_hp=0 | ||
+ | |intelligence={{Normal intelligence}} | ||
+ | |genus=dwarf | ||
+ | |species=deep dwarf | ||
+ | }} | ||
{{list of | deep dwarves}} | {{list of | deep dwarves}} | ||
− | + | {{Flavour|A deep dwarf warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead.}} | |
==Useful Info== | ==Useful Info== | ||
'''Deep dwarf death knights''' are devout followers of [[Yredelemnul]], using his abilities to siphon away your [[HP]], raise the dead, and reflect your attacks back on you. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found accompanied by a pack of undead allies in [[the Crypt]]. | '''Deep dwarf death knights''' are devout followers of [[Yredelemnul]], using his abilities to siphon away your [[HP]], raise the dead, and reflect your attacks back on you. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found accompanied by a pack of undead allies in [[the Crypt]]. | ||
− | |||
==Spells== | ==Spells== | ||
− | + | {{Spellcaster | |
− | + | |number= | |
+ | |slot1=''none'' | ||
+ | |slot2=[[Animate Dead]] | ||
+ | |slot3=[[Injury Mirror]] | ||
+ | |slot4=''none'' | ||
+ | |slot5=[[Drain Life]] | ||
+ | |slot6=[[Drain Life]] | ||
+ | }} | ||
+ | {{clear}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
Line 19: | Line 55: | ||
==History== | ==History== | ||
− | In [[0.15]], Deep dwarf death knights | + | In [[0.15]], Deep dwarf death knights were replaced by human [[death knights]]. |
[[Category:Dwarf]] | [[Category:Dwarf]] |
Revision as of 05:46, 12 March 2015
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
deep dwarf death knight q | |
---|---|
HP | 63-98 |
HD | 10 |
XP | 883 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 80 |
Attack1 | 28 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Evil Fighter No regenerate Priest Speaks Warm-blooded |
For a list of all deep dwarves, see list of deep dwarves.
A deep dwarf warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead. |
Contents
Useful Info
Deep dwarf death knights are devout followers of Yredelemnul, using his abilities to siphon away your HP, raise the dead, and reflect your attacks back on you. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found accompanied by a pack of undead allies in the Crypt.
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | Animate Dead |
Slot3 | Injury Mirror |
Slot4 | none |
Slot5 | Drain Life |
Slot6 | Drain Life |
Tips & Tricks
- Their tendency to raise dead units as zombies can prolong fights. If there are raisable corpses around (in the Crypt, this likely means those of uniques), prioritize death knights.
- Their Mirror Damage can be deadly: don't attack them while Mirror Damage is up. Be very careful when using area-of-effect spells when they are around, particularly extremely powerful ones such as Fire or Ice Storm. It is a good idea, particularly if you are using console, to check them using x to be sure that they aren't mirroring damage.
History
In 0.15, Deep dwarf death knights were replaced by human death knights.