Difference between revisions of "Joseph"
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==Useful Info== | ==Useful Info== | ||
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==Location== | ==Location== | ||
| − | *[[The Dungeon]]:7- | + | *[[The Dungeon]]:7-10 |
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*[[The Lair]]:1 | *[[The Lair]]:1 | ||
Revision as of 01:14, 15 December 2015
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
| Joseph @ | |
|---|---|
| HP | 43-88 |
| HD | 6 |
| XP | 455 |
| Speed | 10 |
| AC | 4 |
| EV | 9 |
| Will | 40 |
| Attack1 | 15 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Fighter Archer Speaks Warm-blooded Unique Male |
| Looks like a mercenary in a stupid-looking hat. |
Useful Info
Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
Location
- The Dungeon:7-10
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
- If you have access to them, Repel Missiles and Invisibility will greatly reduce his ability to harm you at range.