Difference between revisions of "Stat zero"

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(Causes)
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When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
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==Causes==
 
==Causes==
 
The following can all drain your attributes:
 
The following can all drain your attributes:
*By 1 at a time, and thus blocked by [[sustain abilities]]:
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*By 1 at a time, and thus blocked by [[sustain attributes]]:
**The [[bad mutations#Deterioration|Deterioration]] mutation. Rank 1 is generally kept in check by your natural regeneration, but ranks 2 and 3 are eventually lethal.
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**The [[bad mutations#Deterioration|Deterioration]] mutation.
 
**[[Sickness]].
 
**[[Sickness]].
 
**The special attacks of certain monsters [[quasit]]s (dexterity only).
 
**The special attacks of certain monsters [[quasit]]s (dexterity only).
 
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
 
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
*By more than 1 at a time, but damage can be halved by [[sustain abilities]]:
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*By more than 1 at a time, but damage can be halved by [[sustain attributes]]:
 
**[[Brain Feed]].
 
**[[Brain Feed]].
 
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
 
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
 
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
 
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
**Certain spells, such as [[Summon Horrible Things]] or [[Alistair's Intoxication]], have a chance of draining INT when cast.
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Unless you have [[Slow Healing]] 3 (which [[Deep Dwarves]] have innately), you will slowly regain stats lost through any of these means.
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As you gain experience, you will regain stats lost through any of these means.
  
 
Stats can be more permanently lowered by the following means:
 
Stats can be more permanently lowered by the following means:
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*The [[Deck of wonders#Focus Card|Focus]] card.
 
*The [[Deck of wonders#Focus Card|Focus]] card.
 
*[[Jiyva]]'s stat shuffling.
 
*[[Jiyva]]'s stat shuffling.
*The [[Shuffle#Shuffle Card|Shuffle]] card.
 
  
The last two will never lower a base stat to zero. Sustain abilities provides no help with any of these, and the stat will not restore naturally.
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The last two will never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat will not restore naturally.
  
 
==Effects==
 
==Effects==
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*Your [[stealth]] is set to 0
 
*Your [[stealth]] is set to 0
 
*You can't [[stab]] monsters
 
*You can't [[stab]] monsters
 
Losing stat points from a stat that is already below 0 also inflicts some HP damage: 4 + 1d(max hp/10). If a character dies from this damage, the stat death is recorded (weakness, clumsiness, stupidity).
 
  
 
==Precautions==
 
==Precautions==
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
 
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
 
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could quaff a [[potion of restore abilities]].
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*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
  
 
==History==
 
==History==
In [[0.17]], taking further stat damage after a stat reaches 0 will no longer inflict HP damage.
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In [[0.17]], taking further stat damage after a stat reaches 0 no longer inflicts HP damage.
  
 
Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
 
Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.

Revision as of 03:32, 18 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.


When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

As you gain experience, you will regain stats lost through any of these means.

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes (this lasts until the mutation is removed somehow).
  • Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
  • The Focus card.
  • Jiyva's stat shuffling.

The last two will never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat will not restore naturally.

Effects

When any stat reaches 0, you will immediately suffer 2-4 turns of paralysis which ignores stasis. Stat zero will also inflict various penalties for each stat reduced to zero:

Collapse (Strength)

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • Your regeneration rate is divided by 4

Brainless (Intelligence)

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • You can't read books
  • You can't cast spells
  • You will fail to read scrolls 4 of every 5 times

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.

  • Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
  • Miscast effects, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.

History

In 0.17, taking further stat damage after a stat reaches 0 no longer inflicts HP damage.

Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.

Stat zero was added in 0.13, replacing stat death.