Difference between revisions of "Endoplasm"

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{{monster info}}
<!--monster-bot-begin-->
 
{{monster
 
|name=ooze
 
|glyph={{LightGrey|J}}
 
|tile=[[File:Ooze.png]]
 
|flags={{See invisible flag}}
 
|resistances={{Poison resistance}}, {{Acid resistance 3}}, <br>{{Constriction resistance}}, {{Water resistance}}, <br>{{Asphyxiation resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=2
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|hp_range=9-24
 
|avg_hp=16
 
|armour_class=1
 
|evasion=3
 
|habitat=Land
 
|speed= 8
 
|size={{little}}
 
|item_use={{Uses nothing}}
 
|attack1=5 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=jelly
 
|species=ooze
 
}}
 
{{Flavour|A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility.
 
----
 
“Sea horses floundering in the slimy mud,<br>
 
Tossed up their heads, and dashed the ooze about them.”<br>
 
-John Dryden. _All For Love_, I, i, 15-17. 1678.}}
 
<!--monster-bot-end-->
 
 
 
 
 
  
 
==Useful Info==
 
==Useful Info==

Revision as of 08:49, 7 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
endoplasm JEndoplasm.png
HP 3-8
HD 1
XP 7
Speed 10
AC 1
EV 3
Will 0
Attack1 3 (hit: plain)


Resistances rPois+
rAcid+++
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Little
Type jelly, endoplasm
Flags See invisible
Unblindable
Web immune
A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time.

“Sea horses floundering in the slimy mud,
Tossed up their heads, and dashed the ooze about them.”
-John Dryden. _All For Love_, I, i, 15-17. 1678.

Useful Info

Oozes are puddles of creeping, animated filth. Although stronger and more durable than rats and bats, they should only pose a threat to injured adventurers just entering the Dungeon.

Tips & Tricks

While most characters will move faster than oozes, nagas do not. Don't be surprised when you fail to outrun them.