Difference between revisions of "Excruciating Wounds"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.16)
(Update to 0.17)
Line 1: Line 1:
{{version016}}
+
{{version017}}
 
{{Spell
 
{{Spell
 
|name=Excruciating Wounds
 
|name=Excruciating Wounds
Line 15: Line 15:
 
{{Flavour|This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.}}
 
{{Flavour|This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.}}
  
'''Excruciating Wounds''' is a level 5 [[Charms]]/[[Necromancy]] spell that temporarily infuses the caster's currently equipped weapon with the [[pain brand]]. It will not affect launchers or [[artefact]] weapons. Weapons which are already [[brand]]ed will have their brand replaced for the duration of the spell. Casting the spell at higher [[spell power]] will increase the effect's duration, but unwielding the weapon will immediately end the effect.
+
'''Excruciating Wounds''' is a level 5 [[Charms]]/[[Necromancy]] spell that temporarily infuses the caster's currently equipped weapon with the [[pain brand]]. It will not affect launchers, [[artefact]] weapons, or unarmed attacks. Weapons which are already [[brand]]ed will have their brand replaced for the duration of the spell. Casting the spell at higher [[spell power]] will increase the effect's duration, but unwielding the weapon will immediately end the effect.
  
 
==Strategy==
 
==Strategy==
Line 23: Line 23:
  
 
==History==
 
==History==
Prior to [[0.16]], this spell could not affect weapons that already had brands.
+
Prior to [[0.16]], this spell could not affect weapons that were already branded.

Revision as of 04:43, 12 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Excruciating wounds.png Excruciating Wounds
Level 5
School1 Charms
School2 Necromancy
Source(s)
Casting noise 4
Spell noise 15
This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.

Excruciating Wounds is a level 5 Charms/Necromancy spell that temporarily infuses the caster's currently equipped weapon with the pain brand. It will not affect launchers, artefact weapons, or unarmed attacks. Weapons which are already branded will have their brand replaced for the duration of the spell. Casting the spell at higher spell power will increase the effect's duration, but unwielding the weapon will immediately end the effect.

Strategy

In the hands of a skilled Necromancy practitioner, the pain brand can render a fast weapon extremely deadly to most natural monsters, and by the time a character is capable of casting Excruciating Wounds, they certainly qualify. Followers of Kikubaaqudgha can choose to permanently brand a weapon of their choice with pain, but this spell allows Kiku worshipers to instead select the Necronomicon gift, or for characters not worshiping Kiku to take advantage of the brand without relying upon the RNG. Just be aware that this brand is useless against opponents with any negative energy resistance: this includes all demonic, undead, nonliving, holy, and plant-type opponents.

The spell is also somewhat noisy, making it unwise to cast it while trying to sneak around sleeping opponents.

History

Prior to 0.16, this spell could not affect weapons that were already branded.