Difference between revisions of "Hobgoblin"
(updated to 0.18) |
(+hint) |
||
Line 48: | Line 48: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; or, if you're very low on [[HP]] and adjacent to one, [[pillar-dance]]. | Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; or, if you're very low on [[HP]] and adjacent to one, [[pillar-dance]]. | ||
+ | |||
+ | As they use to pick up any items as longs as you haven't seen it, don't ignore them: they could have something (jewellery, weapons, armour) you'd want to have found. |
Revision as of 17:29, 21 July 2016
hobgoblin g | |
---|---|
HP | 4-7 |
HD | 1 |
XP | 2 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 0 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | goblin, hobgoblin |
Flags | Speaks Warm-blooded |
A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.
“A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.” |
Useful Info
Hobgoblins are one of the weakest monsters in the game, but are still a threat to XL1 characters. A hobgoblin with a club or other weapon can sometimes take down the less powerful starting characters in a fair fight. They are found in the very earliest portions of the Dungeon.
Tips & Tricks
Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; or, if you're very low on HP and adjacent to one, pillar-dance.
As they use to pick up any items as longs as you haven't seen it, don't ignore them: they could have something (jewellery, weapons, armour) you'd want to have found.