Difference between revisions of "Goblin"
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==Tips and tricks== | ==Tips and tricks== | ||
Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you. | Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you. | ||
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+ | As they use to pick up any items as longs as you haven't seen it, don't ignore them: they could have something (jewellery, weapons, armour) you'd want to have found. |
Revision as of 17:31, 21 July 2016
goblin g | |
---|---|
HP | 2-6 |
HD | 1 |
XP | 1 |
Speed | 10 |
AC | 0 |
EV | 12 |
Will | 0 |
Attack1 | 1 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Small |
Type | goblin, goblin |
Flags | Speaks Warm-blooded |
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.
“Swish, smack! Whip crack! |
Useful info
Goblins pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems, such as mages and halflings. They may carry a club, dagger, sling, or very rarely a wand.
Tips and tricks
Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you.
As they use to pick up any items as longs as you haven't seen it, don't ignore them: they could have something (jewellery, weapons, armour) you'd want to have found.