Difference between revisions of "Spider Form"
(Spider Form no longer prevents butchering corpses) |
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{{flavour|This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form.}} | {{flavour|This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form.}} | ||
− | + | '''Spider Form''' transforms the user into a giant spider. This transformation grants the following: | |
+ | |||
+ | Pros: | ||
*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5 | *A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5 | ||
*A +5 bonus to [[dexterity]] | *A +5 bonus to [[dexterity]] | ||
*Tiny [[size]] (improves [[EV]]) | *Tiny [[size]] (improves [[EV]]) | ||
− | *A large bonus to [[stealth]]: the racial modifier is set to 21 (15 is | + | *A large bonus to [[stealth]]: the racial modifier is set to 21 (15 is average) |
− | *[[AC]] | + | *A [[to hit]] bonus |
+ | |||
+ | Cons: | ||
+ | *Merges all equipment except jewellery | ||
+ | *Cannot throw weapons or use wands | ||
+ | *Natural [[AC]] is 2 | ||
*-10% to [[spell success]] | *-10% to [[spell success]] | ||
− | + | *Vulnerability to [[poison]]. Can be negated with a source of [[poison resistance]], but sources do not stack. | |
− | *Vulnerability to [[poison]] | ||
− | + | The duration of the transformation is 10 + random2(power) + random2(power), capped at 60 turns. | |
[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less. | [[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less. | ||
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==Strategy== | ==Strategy== | ||
− | This spell is quite useful for low level [[Transmuter]]s. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. | + | This spell is quite useful for low-level [[Transmuter]]s, as it is fairly easy to cast and can be made reliably castable with only 1 or 2 levels in [[Poison Magic]] (which can be used for other low-level spells like [[Sting]] or [[Cure Poison]]). Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low. |
+ | |||
+ | Be careful about using this spell around enemies with poisonous attacks, as it is impossible to have poison resistance while in Spider Form (and you'll be vulnerable to poison unless you've found a source of rPois). For poisonous enemies, consider upgrading to [[Ice Form]] later, if your skill progression makes it worthwhile. Other hazards to watch out for are high-accuracy effects that target AC, such as [[Fireball]] or [[Airstrike]]. | ||
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Revision as of 05:14, 23 August 2016
Spider Form | |
---|---|
Level | 3 |
School1 | Transmutation |
School2 | Poison |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form. |
Spider Form transforms the user into a giant spider. This transformation grants the following:
Pros:
- A venom-branded unarmed attack with base damage 5
- A +5 bonus to dexterity
- Tiny size (improves EV)
- A large bonus to stealth: the racial modifier is set to 21 (15 is average)
- A to hit bonus
Cons:
- Merges all equipment except jewellery
- Cannot throw weapons or use wands
- Natural AC is 2
- -10% to spell success
- Vulnerability to poison. Can be negated with a source of poison resistance, but sources do not stack.
The duration of the transformation is 10 + random2(power) + random2(power), capped at 60 turns.
Mummies and ghouls cannot memorize this spell. Vampires can memorize this spell, but cannot cast it if they are satiated or less.
As with all transformations, you lose all effects from melded armour and weapons, including any helpful resistances they may have granted you. Octopodes keep their 8 ring slots.
The Shining One doesn't seem to mind if you cast this spell, but you will incur penance if you poison a sentient, non-evil monster. Using it against animals, undead, or demons works just fine (though the latter two are immune to poison).
Strategy
This spell is quite useful for low-level Transmuters, as it is fairly easy to cast and can be made reliably castable with only 1 or 2 levels in Poison Magic (which can be used for other low-level spells like Sting or Cure Poison). Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they do manage to land a hit, you'll have very low AC to reduce it. Octopode and felid transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.
Be careful about using this spell around enemies with poisonous attacks, as it is impossible to have poison resistance while in Spider Form (and you'll be vulnerable to poison unless you've found a source of rPois). For poisonous enemies, consider upgrading to Ice Form later, if your skill progression makes it worthwhile. Other hazards to watch out for are high-accuracy effects that target AC, such as Fireball or Airstrike.
Spider Form |
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History
Prior to 0.15, spider form provided a boost in speed and clinging.