Difference between revisions of "Book of Air"
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Revision as of 16:03, 9 November 2016
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Book of Air | |
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Primary school | Air |
A primer on the elemental magics of Air. Particularly dedicated students have found themselves convinced of their own ability to fly, with tragic results. |
The Book of Air is the starting spellbook for Air Elementalists.
Contents
Spells
Tile | Spell | Type | Level |
---|---|---|---|
a - Shock | Air/Conjuration | 1 | |
b - Swiftness | Air | 3 | |
c - Airstrike | Air | 4 |
Use
Air Magic has a variety of applications, and this book is no exception:
- Swiftness allows you to outrun most foes while zapping them with Shock, and tougher foes can usually be manoeuvred into position for a double-zap.
- Repel Missiles is by no means foolproof, but it is still a great defence against centaurs and other ranged attackers.
- Lightning Bolt is the most powerful offensive spell in the book. Just be aware of how loud it is.
- Finally, Static Discharge, while it can be dangerous to use, is quite powerful early on (more so when you are surrounded).
Further reading
The Book of the Sky contains more advanced Air Magic.
History
In 0.17, this book lost the Flight spell which was removed from the game.
Prior to 0.10, this book contained Levitation instead of Flight.
Prior to 0.9, this book contained Mephitic Cloud instead of Lightning Bolt.