Difference between revisions of "Necklace of Bloodlust"
(0.21 update. Added a tip about ranged combat.) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{version021}} |
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}} | {{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}} | ||
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''<br> | [[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''<br> | ||
+Rage<br> | +Rage<br> | ||
− | Forces [[berserk]] (on 5% of attacks)<br> | + | Forces [[berserk]] (on 5% of melee attacks)<br> |
Cursed, 33% chance of recursing itself on equip<br> | Cursed, 33% chance of recursing itself on equip<br> | ||
-3 [[intelligence]]<br> | -3 [[intelligence]]<br> | ||
Line 12: | Line 12: | ||
==Desirability== | ==Desirability== | ||
The '''necklace of Bloodlust''' is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +6 slaying and +80 magic resistance on an amulet are both excellent properties, the berserkitis makes it a risky piece of gear for any character who isn't [[undead]] or doesn't have [[clarity]] to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item to start a rage; fortunately, the amulet can also be evoked like a mundane [[amulet of rage]]. Be sure to have a [[scroll of remove curse]] handy in case it recurses itself. | The '''necklace of Bloodlust''' is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +6 slaying and +80 magic resistance on an amulet are both excellent properties, the berserkitis makes it a risky piece of gear for any character who isn't [[undead]] or doesn't have [[clarity]] to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item to start a rage; fortunately, the amulet can also be evoked like a mundane [[amulet of rage]]. Be sure to have a [[scroll of remove curse]] handy in case it recurses itself. | ||
+ | |||
+ | ==Tips & Tricks== | ||
+ | *The berserkitis won't trigger with ranged attacks. This makes the necklace an interesting proposition for characters primarily relying on ranged combat, giving them easy access to berserking while always providing a bonus to slaying and magic resistance. | ||
==History== | ==History== |
Revision as of 12:33, 15 April 2018
A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine. |
the necklace of Bloodlust
+Rage
Forces berserk (on 5% of melee attacks)
Cursed, 33% chance of recursing itself on equip
-3 intelligence
+80 magic resistance
+6 slaying
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns
Desirability
The necklace of Bloodlust is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +6 slaying and +80 magic resistance on an amulet are both excellent properties, the berserkitis makes it a risky piece of gear for any character who isn't undead or doesn't have clarity to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item to start a rage; fortunately, the amulet can also be evoked like a mundane amulet of rage. Be sure to have a scroll of remove curse handy in case it recurses itself.
Tips & Tricks
- The berserkitis won't trigger with ranged attacks. This makes the necklace an interesting proposition for characters primarily relying on ranged combat, giving them easy access to berserking while always providing a bonus to slaying and magic resistance.
History
- In 0.20 the slaying was increased from +3 to +6 and the magic resistance increased from +40 to +80.
- In 0.19 the +2 strength buff was removed and the -2 intelligence became -3.
- In 0.18 the forced berserk chances were decreased from 9% to 5%.
- In 0.15 the stealth penalty of -20 was removed.
- In 0.14 the amount of MR given was increased from 30 to 40.
- In 0.12 the odds of the amulet causing berserk were changed.