Difference between revisions of "Foxfire"

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(de-crystal ballin', added note about steam)
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==Strategy==
 
==Strategy==
Foxfire performs best when used in an open space with distance between you and monsters; it can still work adequately when you have multiple monsters in your face, but it performs miserably when used in a corridor, as only one foxfire will be able to reach your target at best. If you run into monsters in a corridor that you need Foxfire to kill, either retreat to an open area or, failing that, stand in a corner so both foxfires have an open path to your targets.
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Foxfire performs best when used in an open space with distance between you and monsters; it can still work adequately when you have multiple monsters in your face, but it performs miserably when used in a corridor, as only one foxfire will be able to reach your target at best. If you run into monsters in a corridor that you need Foxfire to kill, either retreat to an open area or, failing that, stand in a corner or intersection so both foxfires have an open path to your targets.
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Like many fire spells, Foxfire creates [[steam]] when striking creatures that are in [[water]], making it useful for fighting early swimming enemies like [[adder]]s or [[electric eel]]s.
  
 
Be wary about casting Foxfire around fire-resistant or -immune monsters, as foxfires make no effort to avoid foes they cannot harm.
 
Be wary about casting Foxfire around fire-resistant or -immune monsters, as foxfires make no effort to avoid foes they cannot harm.
  
 
==History==
 
==History==
Foxfire will be added in [[0.25]].
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Foxfire was added in [[0.25]].
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 08:44, 13 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

This page refers to the spell. If you were looking for the card, see Foxfire card.

Foxfire.png Foxfire
Level 1
School1 Conjuration
School2 Fire
Source(s)
Casting noise 1
Spell noise 0
Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.

Foxfire is a Level 1 Conjurations/Fire Magic spell that conjures two foxfires in tiles next to the caster. These foxfires will seek out nearby monsters and deal minor fire damage to them; they will dissipate harmlessly if they spend 8 turns without impacting anything, leave your LOS, or you walk into them. Foxfires are very fast, can fly, and can see invisible.

Fire Elementalists start with Foxfire memorized.

Strategy

Foxfire performs best when used in an open space with distance between you and monsters; it can still work adequately when you have multiple monsters in your face, but it performs miserably when used in a corridor, as only one foxfire will be able to reach your target at best. If you run into monsters in a corridor that you need Foxfire to kill, either retreat to an open area or, failing that, stand in a corner or intersection so both foxfires have an open path to your targets.

Like many fire spells, Foxfire creates steam when striking creatures that are in water, making it useful for fighting early swimming enemies like adders or electric eels.

Be wary about casting Foxfire around fire-resistant or -immune monsters, as foxfires make no effort to avoid foes they cannot harm.

History

Foxfire was added in 0.25.