Difference between revisions of "Sword of Zonguldrok"

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==Desirability==
 
==Desirability==
The '''sword of Zonguldrok'''<ref>{{source ref|0.25.1|art-data.txt|275}}</ref> is a good weapon, but not a great one. Even with its high enchantment level, its lack of a damaging brand makes its damage output noticeably worse than a well-enchanted branded [[demon blade]] or [[double sword]], and it may cause you food problems unless you judiciously unwield it to kill edible monsters. Friendly zombies can be useful, particularly if you can clear the majority of a floor before using your army to storm a particularly nasty vault, but the sword doesn't do anything that casting [[Animate Dead]] or even [[Animate Skeleton]] doesn't do. Use this weapon if you have nothing better yet and you don't see food problems being an issue, or as a pseudo-spell enhancer to turn your attack spells into ally generators as well.
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The '''sword of Zonguldrok'''<ref>{{source ref|0.25.1|art-data.txt|275}}</ref> is a good weapon, but not a great one. Even with its high enchantment level, its lack of a damaging brand makes its damage output noticeably worse than a well-enchanted branded [[demon blade]] or [[double sword]]. Still, friendly zombies can be useful, particularly if you can clear the majority of a floor before using your army to storm a particularly nasty vault, but the sword doesn't do anything that casting [[Animate Dead]] or even [[Animate Skeleton]] doesn't do. Use this weapon if you have nothing better yet and you don't see food problems being an issue, or as a pseudo-spell enhancer to turn your attack spells into ally generators as well: even though the weapon's description reads like you have to kill your foes with it, wielding it is enough to trigger its effect on a kill. Using a fireball or other means of destruction works just as well.
  
 
Due to the fact that it passively uses a [[Necromancy|necromantic]] effect each turn, even wielding it is enough to offend the [[good god]]s.
 
Due to the fact that it passively uses a [[Necromancy|necromantic]] effect each turn, even wielding it is enough to offend the [[good god]]s.
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==History==
 
==History==
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*Prior to [[0.26]] and the removal of the food / hunger system, having all slain monsters turned into zombies could create food problems.
 
*Prior to [[0.19]], the sword created hostile undead in your LOS, was [[cursed]], and would recurse itself when wielded (33.3% chance).  
 
*Prior to [[0.19]], the sword created hostile undead in your LOS, was [[cursed]], and would recurse itself when wielded (33.3% chance).  
 
*Prior to [[0.9]], this artefact was a [[long sword]].
 
*Prior to [[0.9]], this artefact was a [[long sword]].

Revision as of 18:43, 13 January 2021

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A blade imbued with the essence of a legendary necromancer. Those slain in its presence are reanimated by its power and forced to fight on.

Sword of zonguldrok.png the +9 Sword of Zonguldrok

+9 double sword

Reaping brand
Evil

It is always part of the loot in Zonguldrok's Shrine, but can be found elsewhere too.

Desirability

The sword of Zonguldrok[1] is a good weapon, but not a great one. Even with its high enchantment level, its lack of a damaging brand makes its damage output noticeably worse than a well-enchanted branded demon blade or double sword. Still, friendly zombies can be useful, particularly if you can clear the majority of a floor before using your army to storm a particularly nasty vault, but the sword doesn't do anything that casting Animate Dead or even Animate Skeleton doesn't do. Use this weapon if you have nothing better yet and you don't see food problems being an issue, or as a pseudo-spell enhancer to turn your attack spells into ally generators as well: even though the weapon's description reads like you have to kill your foes with it, wielding it is enough to trigger its effect on a kill. Using a fireball or other means of destruction works just as well.

Due to the fact that it passively uses a necromantic effect each turn, even wielding it is enough to offend the good gods.

References

History

  • Prior to 0.26 and the removal of the food / hunger system, having all slain monsters turned into zombies could create food problems.
  • Prior to 0.19, the sword created hostile undead in your LOS, was cursed, and would recurse itself when wielded (33.3% chance).
  • Prior to 0.9, this artefact was a long sword.