Difference between revisions of "Hit dice"
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''"HD" redirects here. For the obsolete player race, see [[Hill Dwarf]]'' | ''"HD" redirects here. For the obsolete player race, see [[Hill Dwarf]]'' | ||
− | [[Hit dice]] (or '''HD''') is roughly equivalent to a monster's [[experience level]]; it is ''not'' the same as [[hit points]]. Hit dice affects a monster's [[ | + | [[Hit dice]] (or '''HD''') is roughly equivalent to a monster's [[experience level]]; it is ''not'' the same as [[hit points]]. Hit dice affects a monster's [[willpower]], [[spell power]], experience value, accuracy, etc., as well as what a monster [[polymorph]]s into and whether it will be affected by things like [[Mephitic Cloud]] and [[dart]]s. |
Monster melee [[to hit]] is 18+HD*(1.5, or 2.5 for monsters with the [[Fighter flag]]). Beam to hit is 12*HD. | Monster melee [[to hit]] is 18+HD*(1.5, or 2.5 for monsters with the [[Fighter flag]]). Beam to hit is 12*HD. |
Revision as of 07:43, 5 June 2021
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"HD" redirects here. For the obsolete player race, see Hill Dwarf
Hit dice (or HD) is roughly equivalent to a monster's experience level; it is not the same as hit points. Hit dice affects a monster's willpower, spell power, experience value, accuracy, etc., as well as what a monster polymorphs into and whether it will be affected by things like Mephitic Cloud and darts.
Monster melee to hit is 18+HD*(1.5, or 2.5 for monsters with the Fighter flag). Beam to hit is 12*HD.
The player can temporarily reduce monsters' HD by draining them (weapons of draining, certain other negative energy-based attacks), or by malmutating them (casting Irradiate or Yara's Violent Unravelling, or hitting them with the Plutonium Sword).
Some examples: hobgoblins and most other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire at 30: this is why they deal so much damage with their spells.