Difference between revisions of "Unbreathing"

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m (Unbreathing is still in the game (see https://github.com/crawl/crawl/commit/a3e552604e07))
m (mention immunity to some confusion-branded attacks)
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'''Unbreathing''' creatures do not require air to survive. These include [[undead]], [[nonliving]], and [[plant]]-type monsters. Player characters can achieve this by playing a [[ghoul]], [[vampire]] (only when Bloodless), [[mummy]], [[gargoyle]], [[djinni]], or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]].
 
'''Unbreathing''' creatures do not require air to survive. These include [[undead]], [[nonliving]], and [[plant]]-type monsters. Player characters can achieve this by playing a [[ghoul]], [[vampire]] (only when Bloodless), [[mummy]], [[gargoyle]], [[djinni]], or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]].
  
Unbreathing creatures are immune to confusing [[Ballistomycete spore|spores]] and drowning damage.
+
Unbreathing creatures cannot be confused by [[ballistomycete spore]]s and [[confusion]]-branded attacks of [[wandering mushroom]]s and players in [[Fungus Form]]. Also, they are immune to drowning damage.
  
 
==History==
 
==History==
 
*In [[0.27]], the unbreathing property was mostly removed. [[Gargoyle]]s and grey [[Draconian]]s are now vulnerable to various cloud effects, while the [[undead]] are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
 
*In [[0.27]], the unbreathing property was mostly removed. [[Gargoyle]]s and grey [[Draconian]]s are now vulnerable to various cloud effects, while the [[undead]] are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].

Revision as of 14:25, 13 October 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Unbreathing creatures do not require air to survive. These include undead, nonliving, and plant-type monsters. Player characters can achieve this by playing a ghoul, vampire (only when Bloodless), mummy, gargoyle, djinni, or by being in Ice Form, Statue Form, Lich Form, Tree Form, or Wisp Form.

Unbreathing creatures cannot be confused by ballistomycete spores and confusion-branded attacks of wandering mushrooms and players in Fungus Form. Also, they are immune to drowning damage.

History

  • In 0.27, the unbreathing property was mostly removed. Gargoyles and grey Draconians are now vulnerable to various cloud effects, while the undead are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
  • Prior to 0.26, unbreathing creatures were not immune to miasma.