Difference between revisions of "Staff of Wucad Mu"

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(cleaning history. not sure how wucad mu works so keeping it .26)
(It's high time somebody updated this. I think I'm parsing all the code correctly.)
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{{flavour|A crystal staff overflowing with magical energies. It occasionally powers the spells of the user, but with the risk of damaging the user's mind. Its power depends on the wielder's Evocations skill.}}
{{item
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[[File:Staff of wucad mu.png]] '''''the +9 staff of Wucad Mu'''''
|itemtype=Magical staves
 
|name=staff of Wucad Mu
 
|cost=
 
|weight=15
 
}}
 
{{flavour|A crystal staff overflowing with magical energies. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind. Its power depends on the wielder's Evocations skill.}}
 
  
The '''staff of Wucad Mu'''<ref>{{source ref|0.26.1|art-data.txt|232}}</ref> is an [[artefact]] [[magical staff]] that can refund MP after casting.
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+9 [[staff]]
  
The staff can be used in combat, functioning as a +9 [[staff]].
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Channels MP (may refund the MP of spells cast by the wielder)
  
==Strategy==
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==Mechanics==
While the odds of negative effects occurring are intimidatingly high, not every effect is a severe one. The amount of MP you can channel in a single turn is truly impressive when you get your Evocations skill into the double digits. You can avoid the confusion if you happen to have [[clarity]], but over-reliance on this staff can rapidly drain your intelligence, forcing you to regain it as you gain experience much like any other stat loss. Zin's Vitalisation protects from both the confusion and intelligence damage, but not the MP drain.
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When casting a spell while wielding the staff of Wucad Mu<ref>{{source ref|0.27.1|spl-cast.cc|669}}</ref>, you have a <code>Evocations / 54</code> chance of regaining the MP used in the spell. Each time this happens, you have a <code>1 / (Evocations - MP cost)</code> chance of either being confused for <code>2 + 1d4</code> turns or losing 3-6 [[intelligence]].
  
This weapon is primarily useful for its MP efficency. However, it can finish off weakened, lightly armoured opponents.
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[[Djinn]] do not use MP and cannot activate the staff of Wucad Mu.
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==Desirability==
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The '''staff of Wucad Mu'''<ref>{{source ref|0.27.1|art-data.txt|267}}</ref> is most useful for characters that have invested heavily in both [[Evocations]] and magic. Without high Evocations, you have little chance of refunding your MP and run the risk of incurring deleterious intelligence penalties; without significant training in Spellcasting and magical skills, you have nothing worth spending large amounts of MP on (or indeed much MP to work with).
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Still, the ability to cast your most powerful spells even a few more times can make a difference between victory and running dry mid-fight. The extra Evocations training will also come in handy for any [[wand]]s or other [[evocable items]] you might want to use.
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Keep in mind that successfully activating the staff refunds the cost of spells you cost instead of providing the MP for the spells up-front -- the staff of Wucad Mu does little to help those who have run out of MP entirely.
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While a normal [[magical staff]] both increases your [[spellpower]] and generally makes a better bludgeoning tool than even a +9 mundane [[staff]], the staff of Wucad Mu can still be used to finish off weakened, lightly armoured opponents.
  
 
==History==
 
==History==
*In [[0.28]] the staff of Wucad Mu will be buffed again; counting as two sources of channeling.
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*In [[0.28]], sources of channeling will be stackable, and the staff of Wucad Mu will count as two such sources.
*In [[0.27]], the staff of Wucad Mu will refund MP more often, and can refund MP even when it backfires.
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*Prior to [[0.27]], the staff of Wucad Mu could be evoked to restore MP, but had a chance of backfiring when used in this manner.
 
*Prior to [[0.26]], the staff of Wucad Mu provided channeling like the now-defunct [[staff of energy]].
 
*Prior to [[0.26]], the staff of Wucad Mu provided channeling like the now-defunct [[staff of energy]].
 
*Prior to [[0.20]], the staff's negative effects were based on [[Divinations]] [[miscast effect]]s.
 
*Prior to [[0.20]], the staff's negative effects were based on [[Divinations]] [[miscast effect]]s.

Revision as of 06:58, 28 December 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
A crystal staff overflowing with magical energies. It occasionally powers the spells of the user, but with the risk of damaging the user's mind. Its power depends on the wielder's Evocations skill.

Staff of wucad mu.png the +9 staff of Wucad Mu

+9 staff

Channels MP (may refund the MP of spells cast by the wielder)

Mechanics

When casting a spell while wielding the staff of Wucad Mu[1], you have a Evocations / 54 chance of regaining the MP used in the spell. Each time this happens, you have a 1 / (Evocations - MP cost) chance of either being confused for 2 + 1d4 turns or losing 3-6 intelligence.

Djinn do not use MP and cannot activate the staff of Wucad Mu.

Desirability

The staff of Wucad Mu[2] is most useful for characters that have invested heavily in both Evocations and magic. Without high Evocations, you have little chance of refunding your MP and run the risk of incurring deleterious intelligence penalties; without significant training in Spellcasting and magical skills, you have nothing worth spending large amounts of MP on (or indeed much MP to work with).

Still, the ability to cast your most powerful spells even a few more times can make a difference between victory and running dry mid-fight. The extra Evocations training will also come in handy for any wands or other evocable items you might want to use.

Keep in mind that successfully activating the staff refunds the cost of spells you cost instead of providing the MP for the spells up-front -- the staff of Wucad Mu does little to help those who have run out of MP entirely.

While a normal magical staff both increases your spellpower and generally makes a better bludgeoning tool than even a +9 mundane staff, the staff of Wucad Mu can still be used to finish off weakened, lightly armoured opponents.

History

  • In 0.28, sources of channeling will be stackable, and the staff of Wucad Mu will count as two such sources.
  • Prior to 0.27, the staff of Wucad Mu could be evoked to restore MP, but had a chance of backfiring when used in this manner.
  • Prior to 0.26, the staff of Wucad Mu provided channeling like the now-defunct staff of energy.
  • Prior to 0.20, the staff's negative effects were based on Divinations miscast effects.
  • Prior to 0.12, the enchantments on this weapon depended on intelligence and were capable of reaching up to +22/+13.
  • Prior to 0.11, this item appeared as an ephemeral quarterstaff when unidentified.
  • Prior to 0.8, this staff would occasionally cause miscast effects simply by attacking with it.

References